mirror of https://github.com/zeldaret/tmc.git
194 lines
5.8 KiB
C
194 lines
5.8 KiB
C
/**
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* @file graveyardKey.c
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* @ingroup Objects
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*
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* @brief Graveyard Key object
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*/
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#define NENT_DEPRECATED
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#include "asm.h"
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#include "collision.h"
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#include "effects.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "item.h"
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#include "player.h"
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#include "sound.h"
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typedef struct _struct_gUnk_08123FB0 {
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void (*const funcEnt)(Entity*);
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bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
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s8 unk08;
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s8 unk09;
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u8 unk0a;
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u8 unk0b;
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u8 unk0c;
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u8 type;
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u8 unk0e;
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u8 unk0f;
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s32 zVelocity;
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u32 unk14;
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s16 speed;
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s16 y;
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u16 flag;
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u8 timer;
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u8 unk1f;
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} struct_gUnk_08123FB0;
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static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
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void sub_0809D91C(Entity*);
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bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
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void GraveyardKey_Init(Entity*, const struct_gUnk_08123FB0*);
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void GraveyardKey_Action1(Entity*, const struct_gUnk_08123FB0*);
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void GraveyardKey_Action2(Entity*, const struct_gUnk_08123FB0*);
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void GraveyardKey_Action3(Entity*, const struct_gUnk_08123FB0*);
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static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
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{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, ITEM_QST_GRAVEYARD_KEY, ITEM_QST_GRAVEYARD_KEY, 0x13,
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Q_16_16(1.0), 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
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{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, ITEM_HEART_PIECE, ITEM_HEART_PIECE, 0x10, 0, 0x1800, 0, 0x18,
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#if defined(JP) || defined(DEMO_JP) || defined(EU)
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0xCD,
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#else
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0xd0,
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#endif
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0, 0 },
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{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, ITEM_QST_GRAVEYARD_KEY, ITEM_QST_GRAVEYARD_KEY, 0xf, Q_16_16(1.0), 0x1800,
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0x60, 0x40, 0x4021, 0x1, 0x0 },
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{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, ITEM_QST_GRAVEYARD_KEY, ITEM_QST_GRAVEYARD_KEY, 0x2, Q_16_16(1.0), 0x1800,
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0x140, 0x40, 0x4021, 0x1, 0x0 },
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{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, ITEM_QST_GRAVEYARD_KEY, ITEM_QST_GRAVEYARD_KEY, 0xd, Q_16_16(1.0), 0x1800,
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0x60, 0x40, 0x4021, 0x1, 0x0 },
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{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, ITEM_QST_GRAVEYARD_KEY, ITEM_QST_GRAVEYARD_KEY, 0x1a, Q_16_16(1.0), 0x1800,
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0x100, 0x40, 0x4021, 0x1, 0x0 },
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{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, ITEM_QST_GRAVEYARD_KEY, ITEM_QST_GRAVEYARD_KEY, 0x13, Q_16_16(1.0), 0x1800,
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0x60, 0x40, 0x4021, 0x1, 0x0 },
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{ NULL, NULL, 0, 0, 0, 0, 0, ITEM_KINSTONE, ITEM_KINSTONE, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
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};
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void GraveyardKey(Entity* this) {
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static void (*const GraveyardKey_Actions[])(Entity*, const struct_gUnk_08123FB0*) = {
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GraveyardKey_Init,
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GraveyardKey_Action1,
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GraveyardKey_Action2,
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GraveyardKey_Action3,
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};
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GraveyardKey_Actions[this->action](this, &gUnk_08123FB0[this->type]);
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}
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void GraveyardKey_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
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u32 type;
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u32 dir;
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this->action++;
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this->collisionLayer = 2;
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this->spriteRendering.b3 = 1;
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this->zVelocity = param_2->zVelocity;
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this->direction = param_2->unk0f;
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this->speed = param_2->speed;
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this->y.HALF.HI -= param_2->y;
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this->z.WORD = 0;
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this->timer = param_2->timer;
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if ((this->direction & DIR_NOT_MOVING_CHECK)) {
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dir = this->direction;
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if (dir == (DIR_NOT_MOVING_CHECK | 0x1)) {
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this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ DirectionSouth;
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}
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}
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UpdateSpriteForCollisionLayer(this);
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type = this->type;
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sub_08080CB4(this);
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this->type = type;
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}
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void GraveyardKey_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
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u32 type;
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s32 iVar3;
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iVar3 = 1;
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if (param_2->func != NULL) {
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iVar3 = param_2->func(this, param_2);
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}
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if (iVar3 != 0) {
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this->action++;
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this->y.HALF.HI += param_2->y;
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this->z.HALF.HI -= param_2->y;
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}
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type = this->type;
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this->type = param_2->type;
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sub_08080CB4(this);
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this->type = type;
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}
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void GraveyardKey_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
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u8 type;
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LinearMoveUpdate(this);
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if (BounceUpdate(this, param_2->unk14) < BOUNCE_AIRBORNE) {
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if (this->timer) {
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this->timer--;
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this->zVelocity = param_2->unk14 << 3;
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} else {
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this->action++;
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this->collisionLayer = gPlayerEntity.collisionLayer;
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UpdateSpriteForCollisionLayer(this);
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if (param_2->funcEnt != NULL) {
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param_2->funcEnt(this);
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}
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}
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SoundReq(SFX_RUPEE_BOUNCE);
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}
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type = this->type;
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this->type = param_2->type;
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sub_08080CB4(this);
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this->type = type;
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}
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void GraveyardKey_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
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u8 type;
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if (gPlayerState.flags & PL_MINISH) {
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sub_0800445C(this);
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} else {
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if (IsCollidingPlayer(this)) {
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CreateItemEntity(param_2->type, this->type2, 0);
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if (param_2->flag) {
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SetFlag(param_2->flag);
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}
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DeleteThisEntity();
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}
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}
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type = this->type;
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this->type = param_2->type;
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sub_08080CB4(this);
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this->type = type;
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}
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void sub_0809D91C(Entity* this) {
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Entity* fxEnt;
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fxEnt = CreateFx(this, FX_DASH, 0);
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if (fxEnt != NULL) {
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SortEntityBelow(this, fxEnt);
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}
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SoundReq(SFX_SECRET);
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}
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bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
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u32 uVar1;
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if (gPlayerEntity.action == PLAYER_BOUNCE && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
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uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
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if (param_2->unk0a * 2 <= (u16)uVar1) {
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return 0;
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}
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uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
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if (param_2->unk0b * 2 > (u16)uVar1) {
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return 1;
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}
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}
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return 0;
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}
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