tmc/asm/non_matching/CreateItemDrop.inc

150 lines
2.3 KiB
PHP

.syntax unified
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r4, r1, #0
adds r5, r2, #0
cmp r4, #0x5e
beq _08054786
cmp r4, #0x5e
bhi _08054772
cmp r4, #0x5c
beq _080547A6
cmp r4, #0x5c
bhi _08054782
cmp r4, #0x3f
beq _08054794
b _080547DA
_08054772:
cmp r4, #0xfc
blo _080547DA
cmp r4, #0xfe
bls _080547A6
cmp r4, #0xff
bne _080547DA
movs r0, #1
b _08054788
_08054782:
movs r0, #0x65
b _08054788
_08054786:
movs r0, #9
_08054788:
bl GetInventoryValue
cmp r0, #0
bne _080547DA
_08054790:
movs r0, #0
b _0805486C
_08054794:
movs r0, #0x40
bl GetInventoryValue
cmp r0, #0
beq _08054790
cmp r5, #0
bne _080547DA
movs r5, #1
b _080547DA
_080547A6:
movs r0, #0x67
bl GetInventoryValue
cmp r0, #0
beq _08054790
ldr r0, _080547FC @ =gRoomVars
ldrb r0, [r0, #5]
cmp r0, #3
bhi _08054790
cmp r4, #0x5c
beq _080547DA
adds r5, r4, #0
subs r5, #0xfc
bl Random
movs r1, #0x3f
ands r1, r0
ldr r2, _08054800 @ =gUnk_080FE1DD
lsls r0, r5, #6
adds r1, r1, r0
adds r1, r1, r2
ldrb r5, [r1]
movs r4, #0x5c
cmp r5, #0
bne _080547DA
movs r4, #0
_080547DA:
cmp r4, #0
beq _0805486A
cmp r4, #0xff
beq _08054842
movs r0, #0
adds r1, r4, #0
adds r2, r5, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0805486A
ldr r0, _08054804 @ =gPlayerEntity
cmp r6, r0
bne _08054808
movs r0, #1
b _0805480A
.align 2, 0
_080547FC: .4byte gRoomVars
_08054800: .4byte gUnk_080FE1DD
_08054804: .4byte gPlayerEntity
_08054808:
movs r0, #0
_0805480A:
strb r0, [r2, #0xe]
ldrb r0, [r6, #8]
cmp r0, #6
bne _08054838
ldrb r0, [r6, #9]
cmp r0, #0x63
bne _0805481C
str r2, [r6, #0x54]
b _08054838
_0805481C:
cmp r0, #0x1e
bne _08054838
ldrb r0, [r6, #0x14]
lsls r0, r0, #3
movs r3, #0x80
rsbs r3, r3, #0
adds r1, r3, #0
orrs r0, r1
strb r0, [r2, #0x15]
movs r0, #0xc0
strh r0, [r2, #0x24]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r2, #0x20]
_08054838:
adds r0, r6, #0
adds r1, r2, #0
bl CopyPosition
b _0805486A
_08054842:
movs r0, #7
movs r1, #0
bl CreateEnemy
adds r2, r0, #0
cmp r2, #0
beq _0805486A
ldrh r0, [r6, #0x2e]
strh r0, [r2, #0x2e]
ldrh r0, [r6, #0x32]
strh r0, [r2, #0x32]
adds r0, r6, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r2, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r2, #0
bl UpdateSpriteForCollisionLayer
_0805486A:
adds r0, r4, #0
_0805486C:
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided