mirror of https://github.com/zeldaret/tmc.git
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
#ifndef SCRIPT_H
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#define SCRIPT_H
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#include "entity.h"
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typedef struct ScriptExecutionContext {
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u16* scriptInstructionPointer;
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u32 intVariable;
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u32 postScriptActions;
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u8 unk_0C[0x4]; // unused
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u16 wait;
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u16 unk_12;
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u32 condition;
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u8 unk_18;
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u8 unk_19;
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u8 unk_1A;
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u8 unk_1B; // unused
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union SplitWord x;
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union SplitWord y;
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} ScriptExecutionContext;
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void ExecuteScript(Entity* entity, ScriptExecutionContext* context);
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extern u32 GetNextScriptCommandHalfword(u16*);
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extern u32 GetNextScriptCommandWord(u16*);
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extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*);
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extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
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void UnloadCutsceneData(Entity* entity);
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void StartPlayerScript(u16*);
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void sub_0807DD50(Entity* entity);
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void sub_0807DD64(Entity* entity);
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void sub_0807DD80(Entity* entity, u16* script);
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void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
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ScriptExecutionContext* StartCutscene(Entity* entity, u16* script);
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void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
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void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context);
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void HandleEntity0x82Actions(Entity* entity);
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void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
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#endif
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