mirror of https://github.com/zeldaret/tmc.git
98 lines
2.3 KiB
C
98 lines
2.3 KiB
C
#include "global.h"
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#include "manager.h"
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#include "room.h"
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#include "screen.h"
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#include "functions.h"
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typedef struct {
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Manager manager;
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u8 unk_00[0x1C];
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u32 unk_3c;
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} Manager9;
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void sub_08058204(Manager9*);
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void sub_08058210(Manager9*);
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u32 sub_08058244(int);
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void sub_080582A0(u32, u32*, u16*);
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void sub_080582F8(u8*, u8*);
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extern u32 gUnk_02006F00[];
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const u16 gUnk_081081EC[] = { 0x30, 0x30, 0x30, 0x38 };
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void Manager9_Main(Manager9* this) {
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sub_08058210(this);
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if (!this->manager.action) {
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this->manager.action = 1;
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gScreen.bg1.updated = 0;
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sub_08052D74(this, sub_08058204, NULL);
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}
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}
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void sub_08058204(Manager9* this) {
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sub_08058324(this->manager.unk_0a);
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}
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void sub_08058210(Manager9* this) {
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u32 tmp = sub_08058244(this->manager.unk_0a);
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if (this->unk_3c == tmp)
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return;
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this->unk_3c = tmp;
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sub_080582A0(tmp, gUnk_02006F00, gBG3Buffer);
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gScreen.bg1.updated = 1;
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}
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u32 sub_08058244(int i) {
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u32 tmp;
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s32 tmp2;
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u32 tmp3;
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s32 tmp4;
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tmp = ((gRoomControls.roomScrollY - gRoomControls.roomOriginY) * 0x20) / (gRoomControls.height - 0xa0);
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gScreen.bg1.yOffset = gRoomControls.roomOriginY + tmp;
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tmp = (((gRoomControls.roomScrollX - gRoomControls.roomOriginX) * gUnk_081081EC[i]) / (gRoomControls.width - 0xf0));
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gScreen.bg1.xOffset = tmp & 0xf;
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return tmp;
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}
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void sub_080582A0(u32 unk, u32* unk2, u16* unk3) {
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int i = 0x20;
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unk2 += unk >> 4;
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for (; i != 0; i--) {
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DmaSet(3, unk2, unk3, 0x80000020);
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unk2 += 0x40;
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unk3 += 0x20;
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}
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}
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extern u8 gMapDataTopSpecial[];
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void sub_080582D0() {
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u8* tmp = gMapDataTopSpecial;
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u8* tmp2 = tmp + 0x4000;
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sub_080582F8(tmp, tmp2);
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tmp += 0x800;
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tmp2 += 0x40;
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sub_080582F8(tmp, tmp2);
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}
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void sub_080582F8(u8* unk, u8* unk2) {
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u32 i;
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for (i = 0; i < 0x20; i++, unk += 0x40, unk2 += 0x100) {
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DmaSet(3, unk, unk2, 0x80000020);
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}
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}
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extern u32 gUnk_0200B650;
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void sub_08058324(u32 unk) {
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gUnk_0200B650 = 0;
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LoadPaletteGroup(unk + 0x86);
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LoadGfxGroup(unk + 0x36);
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sub_080582D0();
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sub_080582A0(sub_08058244(unk), gUnk_02006F00, gBG3Buffer);
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gScreen.bg1.control = 0x1D47;
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gScreen.bg1.tilemap = gBG3Buffer;
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gScreen.bg1.updated = 1;
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gScreen.lcd.displayControl |= 0x200;
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}
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