tmc/src/manager/manager9.c

98 lines
2.3 KiB
C

#include "global.h"
#include "manager.h"
#include "room.h"
#include "screen.h"
#include "functions.h"
typedef struct {
Manager manager;
u8 unk_00[0x1C];
u32 unk_3c;
} Manager9;
void sub_08058204(Manager9*);
void sub_08058210(Manager9*);
u32 sub_08058244(int);
void sub_080582A0(u32, u32*, u16*);
void sub_080582F8(u8*, u8*);
extern u32 gUnk_02006F00[];
const u16 gUnk_081081EC[] = { 0x30, 0x30, 0x30, 0x38 };
void Manager9_Main(Manager9* this) {
sub_08058210(this);
if (!this->manager.action) {
this->manager.action = 1;
gScreen.bg1.updated = 0;
sub_08052D74(this, sub_08058204, NULL);
}
}
void sub_08058204(Manager9* this) {
sub_08058324(this->manager.unk_0a);
}
void sub_08058210(Manager9* this) {
u32 tmp = sub_08058244(this->manager.unk_0a);
if (this->unk_3c == tmp)
return;
this->unk_3c = tmp;
sub_080582A0(tmp, gUnk_02006F00, gBG3Buffer);
gScreen.bg1.updated = 1;
}
u32 sub_08058244(int i) {
u32 tmp;
s32 tmp2;
u32 tmp3;
s32 tmp4;
tmp = ((gRoomControls.roomScrollY - gRoomControls.roomOriginY) * 0x20) / (gRoomControls.height - 0xa0);
gScreen.bg1.yOffset = gRoomControls.roomOriginY + tmp;
tmp = (((gRoomControls.roomScrollX - gRoomControls.roomOriginX) * gUnk_081081EC[i]) / (gRoomControls.width - 0xf0));
gScreen.bg1.xOffset = tmp & 0xf;
return tmp;
}
void sub_080582A0(u32 unk, u32* unk2, u16* unk3) {
int i = 0x20;
unk2 += unk >> 4;
for (; i != 0; i--) {
DmaSet(3, unk2, unk3, 0x80000020);
unk2 += 0x40;
unk3 += 0x20;
}
}
extern u8 gMapDataTopSpecial[];
void sub_080582D0() {
u8* tmp = gMapDataTopSpecial;
u8* tmp2 = tmp + 0x4000;
sub_080582F8(tmp, tmp2);
tmp += 0x800;
tmp2 += 0x40;
sub_080582F8(tmp, tmp2);
}
void sub_080582F8(u8* unk, u8* unk2) {
u32 i;
for (i = 0; i < 0x20; i++, unk += 0x40, unk2 += 0x100) {
DmaSet(3, unk, unk2, 0x80000020);
}
}
extern u32 gUnk_0200B650;
void sub_08058324(u32 unk) {
gUnk_0200B650 = 0;
LoadPaletteGroup(unk + 0x86);
LoadGfxGroup(unk + 0x36);
sub_080582D0();
sub_080582A0(sub_08058244(unk), gUnk_02006F00, gBG3Buffer);
gScreen.bg1.control = 0x1D47;
gScreen.bg1.tilemap = gBG3Buffer;
gScreen.bg1.updated = 1;
gScreen.lcd.displayControl |= 0x200;
}