LagoLunatic
16a2980f5a
Update to objdiff 3.5.0 ( #2980 )
...
* Update to objdiff 3.5.0
* Fix symbols being in .data instead of .rodata for Wii/Shield
2025-12-21 10:46:14 -08:00
LagoLunatic
48f1d47690
Work on weak order ( #2979 )
...
* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
2025-12-21 14:13:21 +02:00
LagoLunatic
f6e2cbca9d
Match d_a_obj_ice_s rideCallBack ( #2977 )
...
* Match d_a_obj_ice_s rideCallBack
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
* Fix debug regression
---------
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
2025-12-20 18:53:41 -08:00
TakaRikka
bd0c601a52
m_Do_MemCard/d_file_select wii/debug work ( #2976 )
...
* m_Do_MemCard/d_file_select wii/debug work
* fix builds
2025-12-20 18:30:04 -08:00
Luzagar
762159a990
d_a_npc_ks documentation ( #2970 )
...
* npc_ks work
* more work
* fix debug
* more documentation
2025-12-20 18:10:44 -08:00
Carco_21
c434c2edde
Various d_ work ( #2968 )
...
* map work
* various meter work
* d_meter_button ShieldD almost equivalent
* error fix
2025-12-20 18:06:17 -08:00
LagoLunatic
0395053737
Match dNpcLib_lookat_c::action and daBaseNpc_lookat_c::calc ( #2973 )
...
* Match dNpcLib_lookat_c::action and daBaseNpc_lookat_c::calc
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
* Improve d_a_npc weak func order
---------
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
2025-12-19 22:59:16 -08:00
Jcw87
2c62444df1
m_Do_main debug ( #2965 )
2025-12-19 21:22:03 +02:00
LagoLunatic
21ce84ae43
d_a_npc_kn OK ( #2966 )
...
* d_a_npc_kn OK
* Remove nonmatching comment
2025-12-18 13:37:50 -08:00
roeming
93067110f6
Use consistent s32/u32 ( #2964 )
...
* cleanup long usage
* fix regression
2025-12-18 13:31:44 -08:00
Luzagar
7cae156176
fix ENABLE_REGHIO macro ( #2963 )
2025-12-18 13:31:00 -08:00
Niklas Bauer
c0bdb153b5
random debug objects ( #2961 )
2025-12-17 11:26:51 +02:00
LagoLunatic
6a02f5b387
d_a_npc_wrestler 100% ( #2962 )
...
* Match sumouPunchMiss, improve sumouPunchChaseShock
Removing these consts also matches several functions on debug.
* Match sumouSideStep and sumouPunchChaseShock
2025-12-16 22:45:46 +02:00
Jcw87
c8104b6d62
d_meter_HIO debug ( #2959 )
2025-12-16 16:54:05 +02:00
LagoLunatic
497aa20aa9
d_a_movie_player OK ( #2958 )
...
* Match THPAudioDecode
* Match daMP_MixAudio
* Fix weak func order
* Fix global.h
2025-12-16 16:52:28 +02:00
LagoLunatic
d4859f8595
d_a_alink 100% ( #2957 )
...
* Match daAlink_c::checkHorseGetOff
* Match daAlink_c::procCanoeRowInit
2025-12-15 17:09:39 -08:00
Max Roncace
b9cb15ad98
Enable regHIO for Wii USA R0 ( #2953 )
2025-12-15 17:06:10 -08:00
Luzagar
618a3783f8
d_a_e_b +d_a_e_bi_leaf documentation ( #2952 )
...
* some e_bi documentation
* fix match issue
* fix error
* e_bi_leaf documentation
2025-12-15 17:04:20 -08:00
Carco_21
86bf768665
d_a_obj_bemos debug work ( #2947 )
...
* debug work
* PR cleanup
2025-12-15 17:02:29 -08:00
LagoLunatic
1b8ea3206d
J3D debug work ( #2949 )
...
* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
2025-12-12 21:04:03 -08:00
roeming
7e514502d2
d_a_obj_movebox debug work ( #2948 )
...
* match lots of debug for d_a_obj_movebox
* the rest of the debug work
2025-12-12 21:01:48 -08:00
Carco_21
87732304d1
d_particle debug work ( #2944 )
...
* misc work
* more work
* fixed error
* more work
* PR cleanup
* missed cleanup
* error fix
* wii fix
2025-12-12 20:54:42 -08:00
Max Roncace
8ad2d661a2
Clean up conditional compilation a bit ( #2943 )
2025-12-11 15:34:16 -08:00
Jcw87
ae4ad9f477
fix functions not returning values ( #2942 )
...
* fix functions not returning values
* implement functions that should return values
2025-12-11 15:31:44 -08:00
hatal175
2c6986f1cc
Work on d_a_obj_ice_s debug ( #2941 )
2025-12-10 15:06:57 -08:00
LagoLunatic
2447d5a02a
d_a_npc_cdn3 OK ( #2935 )
2025-12-09 22:41:11 +02:00
Carco_21
60645e1423
d_a_e_gb debug + documentation ( #2916 )
...
* cleanup and documentation
* PR cleanup
2025-12-08 20:33:55 -08:00
Carco_21
bff5982293
almost matching ( #2933 )
2025-12-08 22:12:20 +02:00
Carco_21
c74ce87f5a
decent work ( #2931 )
2025-12-08 22:10:37 +02:00
roeming
07a4e6b052
match debug for D_menu_fmap2_d ( #2925 )
...
* menu_fmap2d debug progress
* match debug for d_menu_fmap2D
* fix broken function
* fix weird shield mismatch
* fix other shield mismatch
* fix suggestions
* fix func for wii version
* match func for all versions
* remove cast from saveBitLabels
2025-12-07 17:09:47 -08:00
LagoLunatic
40a8b9ed54
d_a_npc_blue_ns OK ( #2924 )
...
* Match daNpcBlueNS_c::_Execute
* Cleanup loop
* d_a_npc_blue_ns OK
2025-12-07 12:26:55 -07:00
Max Roncace
136f6b3f40
d_kankyo debug work ( #2918 )
...
* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
* d_kankyo debug almost matching
2025-12-06 13:39:30 -08:00
Max Roncace
a30e617e5a
Various debug conditional compilation cleanup ( #2915 )
...
* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
2025-12-06 13:34:47 -08:00
kipcode66
9f1a648851
fix TPosition3.h ( #2919 )
2025-12-05 22:24:34 -08:00
LagoLunatic
ae9fa8922a
Work on weak function ordering ( #2917 )
...
* Fix functionvalue weak func order
* Add script to help diffing weak function order
* Improve alink weak func order (44 -> 15)
* Improve m_Do_ext weak order (12 -> 7)
* Remove old hack
* Fix d_a_tbox weak func order
* Fix d_a_npc_ks weak func order
* Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
2025-12-05 18:46:58 -08:00
Carco_21
e6b1f3a4f2
d_a_e_mk debug work + documentation ( #2913 )
...
* initial work
* documentation
2025-12-05 18:37:17 -08:00
LagoLunatic
7fe9a68a9d
d_a_horse 100% ( #2912 )
...
* Fix missing line numbers for debug
* Fix horse inlines and HIO
* Match daHorse_c::setEffect
* Improve a few debug matches
* Match daHorse_c::checkHorseNoMove (half fake)
* Update configure.py
2025-12-04 16:03:13 -08:00
Niklas Bauer
4d3f25d34e
Resolve all "illegal jump past declaration/initializer" warnings ( #2911 )
...
* resolve illegal jump past declaration/initializer
* pr comments
2025-12-04 14:57:33 +02:00
LagoLunatic
f97d334732
Debug+retail matches and clean up some fakematches ( #2910 )
...
* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
2025-12-03 15:09:56 -08:00
Carco_21
5716efc4c8
d_a_e_dn work ( #2899 )
...
* d_a_e_dn work
* PR cleanup and more documentation
2025-12-03 14:16:08 -08:00
Niklas Bauer
c1861812ef
d_a_npc_kn debug work ( #2907 )
...
* d_a_npc_kn debug work
* d_a_npc_kn pr comments
2025-12-03 20:30:59 +02:00
LagoLunatic
e39af8edf5
Match 4 more functions ( #2909 )
...
* Match daNpcF_Lookat_c::adjustMoveDisAngle
* Match daNpc_ykM_c::reset and daNpc_ykW_c::reset
* Fakematch daNpcThe_c::main gameInfo load
* Update configure.py
2025-12-02 18:18:28 -08:00
Niklas Bauer
9a69fa38c7
d_a_obj_brakeeff debug equivalent ( #2906 )
...
* d_a_obj_brakeeff fmt
* d_a_obj_brakeeff debug equivalent
2025-12-02 15:33:29 -08:00
Niklas Bauer
d2d45c58ee
d_a_obj_damcps debug equivalent ( #2904 )
...
* d_a_obj_damcps initial
* d_a_obj_damcps guard
* d_a_obj_damcps pr comments
2025-12-02 22:44:39 +02:00
Niklas Bauer
2260191fe6
Consistent cull_box struct usage ( #2905 )
...
* consistent cullbox usage
* d_a_obj_waterPillar debug work so its not a regression
2025-12-02 20:34:19 +02:00
LagoLunatic
ffc86e0412
Fix HIO load issues ( #2903 )
...
* Fix HIO load order in daHoZelda_c::searchBodyAngle
* Fix regression in daHoZelda_c::createHeap
Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match.
* Fix HIO load order in daNpc_ykW_c::setAttnPos
* Remove false version diff
* Update configure.py
* Remove old comment
* Fix alink HIO members being private
* alink: Fix HIO loads in 3 retail functions and almost all debug functions
2025-12-01 18:37:04 -08:00
Sven Elmendorp
737db261e9
Some variable names for hookshot and moved some values ( #2900 )
...
* Some variable names for hookshot and moved some values
* Revert using data.inc file
2025-12-01 16:36:09 -08:00
LagoLunatic
1e2d9151a0
d_a_tag_kmsg OK ( #2901 )
2025-12-01 13:33:12 -08:00
TakaRikka
a6e76c0841
project cleanup ( #2895 )
...
* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
2025-11-30 15:23:42 -07:00
Howard Luck
20e9957356
d_a_alink_HIO work ( #2852 )
...
* daAlink_c::jointControll OK
* daalink debug work
* checkpoint
* fix casting
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* remaining functions + fixes round 1
* fixes round 2
* fixes round 3
* fixes round 4
* revert getNeckAimAngle for now
2025-11-30 22:26:50 +02:00