TakaRikka
850fae1aa3
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
...
* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
2025-10-19 20:30:49 +03:00
TakaRikka
52aa5f677f
scannon / scannon_crs / scannon_ten done ( #2632 )
...
* scannon done
* scannon_crs done
* scannon_ten done
* pr
* attention debug stuff
* attn flags
* fix build
2025-09-08 12:01:20 +03:00
TakaRikka
79c56b2548
add wii usa rev0 support ( #2505 )
...
* wii usa rev0 dol building ok
* wii dol cleanup
* some wii tests
* most rels building
2025-06-27 13:14:58 +03:00
YunataSavior
09fdb3ece2
d_a_npc_maro equivalent ( #2439 )
...
* Initial d_a_npc_maro work
* d_a_npc_maro 17% matching
* d_a_npc_maro 28% done
* d_a_npc_maro 38% done
* d_a_npc_maro 57% done
* daNpc_Maro_c::cutArrowTutorial done....
* d_a_npc_maro: dcomifgp_getattention returns ptr now....
* d_a_npc_maro 98% matching
* d_a_npc_maro equivalent
* address d_a_npc_maro PR comments
2025-06-07 01:20:54 -07:00
TakaRikka
54dd764096
GCN pal / jpn support, some debug work ( #2375 )
...
* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
2025-04-06 21:08:25 +03:00
Caroline Madsen
e55c504f28
d_camera work ( #2369 )
...
* bumpCheck matching
* checkGroundInfo matching
* chaseCamera matching
* lockonCamera attempted
* talktoCamera matching
* subjectCamera, magneCamera matching
* colosseumCamera close, plus various fixes
* towerCamera attempted
* hookshotCamera matching
2025-04-01 19:05:30 -07:00
Caroline Madsen
e3d0b94122
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
TakaRikka
0e281cb975
various matches / cleanup ( #2271 )
...
* cleanup various TUs
* checkpoint
* d_attention doc
2024-12-29 17:53:54 +02:00
TakaRikka
083991a8d0
all d_a_alink functions attempted ( #2239 )
...
* more work on alink
* alink wip
* little more work
* setEyeMove
* 14 left
* auto ground hit
* all d_a_alink functions attempted
2024-11-09 05:09:36 -05:00
Caroline Madsen
f5e80cf9fd
d_camera work ( #2226 )
2024-10-26 21:35:25 -07:00
TakaRikka
12eb254d76
switch to dtk setup ( #2203 )
...
* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1 )
* Fix build image ref (#2 )
---------
Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00
TakaRikka
d923917b39
work on d_camera / d_ev_camera ( #2170 )
2024-06-25 08:34:59 -06:00
TakaRikka
6713925172
d_a_obj_item done ( #2150 )
...
* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
2024-05-08 07:21:07 +03:00
Caroline Madsen
669c7d920b
d_a_npc_zra mostly done, misc npc work ( #2140 )
2024-04-26 19:20:26 -07:00
hatal175
68e857b4da
Match most of d_attention ( #2016 )
...
* Make decompctx work with MSL includes
* Match most of d_attention
2023-12-29 21:59:33 +02:00
TakaRikka
a6d621e0c3
daAlink bottle / sumou done ( #1996 )
...
* link_bottle done
* link_sumou done
* remove asm
2023-11-29 19:27:08 +02:00
TakaRikka
9ff0f5029f
most of d_a_alink_wolf done / some misc ( #1993 )
...
* wip on alink_wolf
* setup procvar unions
* most of d_a_alink_wolf done + some misc
2023-11-27 13:14:06 +02:00
Pheenoh
7fd7d0c1f3
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
TakaRikka
854fb607b9
d_a_obj_swpropeller OK, work on d_kankyo / misc
2023-08-02 01:31:23 -07:00
TakaRikka
35126cb257
Merge branch 'master' of https://github.com/zeldaret/tp into talk
2023-06-27 16:15:40 -07:00
TakaRikka
1d6d179077
d_a_talk almost done
2023-06-27 16:14:31 -07:00
hatal175
22059e57b7
Work on d_a_tag_wljump ( #351 )
2023-06-23 08:34:19 -06:00
hatal175
2ef82b2b66
Merge branch 'master' into various3
2023-05-18 12:10:49 +03:00
Tal Hayon
b7bc5b42a5
Work on d_msg_flow
2023-05-18 12:08:41 +03:00
Jcw87
221f40e609
Remove #includes from headers ( #334 )
...
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
2023-05-12 12:10:14 -07:00
TakaRikka
1775ce443c
big d_a_alink pass ( #214 )
...
* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
2022-12-20 16:30:00 -07:00
Pheenoh
85ad8b190d
d_a_npc work
...
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212 )
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
2022-12-20 16:28:41 -07:00
TakaRikka
f8979749e3
j2d / map_path work, d_drawlist / d_attention cleanup ( #208 )
...
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
2022-08-30 15:22:17 -06:00
lepelog
b649193f04
misc and d_event
2022-07-02 03:08:21 +02:00
TakaRikka
3f22fa4483
m_Do / d_a_npc work
2022-06-01 03:49:32 -07:00
TakaRikka
fdaeb3437d
shop_system stuff
2022-02-24 14:04:56 -08:00
TakaRikka
3a79e96e8b
d_meter2 wip / d_s_play / d_file_sel_info ( #179 )
...
* d_meter2 wip
* d_s_play
* d_file_sel_info
* format
* tag_lv5soup / tag_setBall / fix dKyeff
* d_cc_uty
2022-02-06 09:23:54 -05:00
TakaRikka
942c375fe5
format / asm
2021-12-04 05:57:01 -08:00
TakaRikka
fd9c4cafc4
wip
2021-12-04 05:10:59 -08:00
TakaRikka
70eabb12bd
wip
2021-11-10 23:54:31 -08:00
TakaRikka
a2636e84c3
J3D setup ( #155 )
...
* setup j3d classes
* remove asm
* fixes
* fix newDifferedDisplayList
2021-10-11 18:38:53 +02:00
TakaRikka
e14b04c54a
move more of d_save / d_com_inf_game ( #141 )
...
* some d_save matches / fixes
* more d_save cleanup
* fopAc_ac_c changes
* move a bunch of d_save / d_com_inf_game stuff
* format + remove asm
* move bit labels to correct header
* format
* move d_item
* fix check_itemno doc
* move
* fixes
* getLayerNo_common_common almost matching
just regalloc issues
* small fixes
* few more matches
* fix
2021-08-23 22:47:18 +02:00
lepelog
38eca47ad5
__sinit_d_com_inf_game_cpp OK ( #140 )
...
* mass mng header
* d_cc_d start
* c_cc_d ok
* tmp commit
* almost, reordering of vtable functions
* progress
* more progress
* cleanup, still non matching
* mark all of d_cc_d as nonmatching to OK
* c_cc_s
* c_cc_s OK
* d_cc_mass_s OK
* cleanup
* gameinfo __sinit, not OK
* a bit of cleanup
* format
* remove asm
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00
TakaRikka
4448c08ac0
move / fix bunch of stuff ( #133 )
...
* fix some class structures / d_event wip
* d_event wip
* move gamepad stuff
* move m_Do_main
* move d_bomb / partial m_Do_reset
* format
* remove asm
* add Z2SoundID enum
* move some Z2 classes
* fix
* move more Z2 stuff
* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00
TakaRikka
2f4904dae2
move d_a_itembase_static / d_a_item_static / Z2StatusMgr ( #123 )
...
* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
2021-05-02 13:13:14 -04:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00