lepelog
80ba3d9fd2
Fix symbol names ( #118 )
...
* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
Pheenoh
5fbe9419f9
delete variables.h
2021-02-20 23:11:44 -05:00
lepelog
5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers ( #115 )
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* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh
90578d539a
remove functions.h
2021-01-31 15:33:34 -05:00
Erin Moon
5c23199fe2
close-to-matching mDoCPd_c::convert() ( #61 )
2021-01-04 10:37:08 -05:00
jdflyer
e42d44e6cb
M_do_controller_pad split and partially matched ( #36 )
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* m_Do_controller_pad split
* Attempt to match and match mDoCPd_c::recalibrate
* Fix Merge Errors
* clang-format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-02 02:02:19 -05:00
Erin Moon
992cf48c7f
Split and decompile parts of JUTGamePad ( #33 )
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* JUTGamePad.o: elaborate classes, split
* JUTGamePad::CButton: decompile functions:
- clear()
- clear(JUTGamePad*)
- setRepeat()
* elaborate PAD* types in new header
* decompile getNumBit()
* elaborate JUTGamePad fields
* move retyped externs from variables.h to JUTGamePad.h
* elaborate JUTGamePadLongPress
* JUTGamePad: decompile functions
- initList()
- init()
- clear()
- assign()
- checkResetCallback()
- checkResetSwitch()
- clearForReset()
- recalibrate()
JUTGamePad: decompile
* JUTGamePad::CStick::clear(): decompile
* JUTGamePad::CRumble: decompile functions
- startMotor()
- stopMotor()
- triggerPatternedRumble()
- startPatternedRumble()
- stopPatternedRumbleAtThePeriod()
- setEnabled()
* JUTGamePadLongPress::checkCallback(): decompile
* nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad
* JSUList<T>: allow access to JSUPtrList functions
* functions.h: clear out some func decls that are no longer used
* add notes in JUTGamePad.cpp
* clang-format + add back extern funcs
* fix some more extern labels
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-29 20:22:18 -05:00
unknown
6d5e5cb17c
organize files, update makefile, add CI checks, begin adding d_save.cpp
2020-09-05 15:03:13 -04:00