Commit Graph

8 Commits

Author SHA1 Message Date
lepelog 80ba3d9fd2
Fix symbol names (#118)
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
Pheenoh 5fbe9419f9
delete variables.h 2021-02-20 23:11:44 -05:00
lepelog 5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh 90578d539a
remove functions.h 2021-01-31 15:33:34 -05:00
Erin Moon 5c23199fe2
close-to-matching mDoCPd_c::convert() (#61) 2021-01-04 10:37:08 -05:00
jdflyer e42d44e6cb
M_do_controller_pad split and partially matched (#36)
* m_Do_controller_pad split

* Attempt to match and match mDoCPd_c::recalibrate

* Fix Merge Errors

* clang-format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-02 02:02:19 -05:00
Erin Moon 992cf48c7f
Split and decompile parts of JUTGamePad (#33)
* JUTGamePad.o: elaborate classes, split

* JUTGamePad::CButton: decompile functions:
- clear()
- clear(JUTGamePad*)
- setRepeat()

* elaborate PAD* types in new header

* decompile getNumBit()

* elaborate JUTGamePad fields

* move retyped externs from variables.h to JUTGamePad.h

* elaborate JUTGamePadLongPress

* JUTGamePad: decompile functions

- initList()
- init()
- clear()
- assign()
- checkResetCallback()
- checkResetSwitch()
- clearForReset()
- recalibrate()

JUTGamePad: decompile

* JUTGamePad::CStick::clear(): decompile

* JUTGamePad::CRumble: decompile functions

- startMotor()
- stopMotor()
- triggerPatternedRumble()
- startPatternedRumble()
- stopPatternedRumbleAtThePeriod()
- setEnabled()

* JUTGamePadLongPress::checkCallback(): decompile

* nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad

* JSUList<T>: allow access to JSUPtrList functions

* functions.h: clear out some func decls that are no longer used

* add notes in JUTGamePad.cpp

* clang-format + add back extern funcs

* fix some more extern labels

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-29 20:22:18 -05:00
unknown 6d5e5cb17c organize files, update makefile, add CI checks, begin adding d_save.cpp 2020-09-05 15:03:13 -04:00