* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
* Misc debug matches
* Fix d_map weak function order
* Remove old nonmatching comments
* d_menu_dmap and JASAudioThread OK, fix weak func order and rodata alignment
* More misc matches
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
* Fix clang union handling (affects all TUs including d_camera.h)
Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.
* Link all TUs that already match on debug
In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.
* Remove some fakematches (nosyminline/sym off) for weak func order in retail
* Fix clang not knowing that MSL_C++ is C++
* Link more debug TUs
* Fix missing PAL split
* Fix wrong slashes being used in includes
* RZDE01_00: Fix incorrect capitalization in config.yml
* Add RZDE01_00 to configure task
* Revert configure.py to use MatchingFor
* Fix PAL splits and symbols, link matching PAL TUs