Jonathan Wase
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d2e9db3748
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Fixed _savegpr etc. (#54)
* renamed func_XXX to _savegpr_XX
* renamed func_XXX to _restgpr_XX
* renamed func_XXX to _savefpr_XX
* renamed func_XXX to _restfpr_XX
* cleanup functions.h and moved intrisics to mwcc.h
* formatting
* cleanup functions.h
* fix bad-formatting from master
Co-authored-by: Julgodis <>
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2021-01-02 23:15:12 -05:00 |
Pheenoh
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609891bc25
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adjust gameinfo sizing, rename inline register funcs
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2021-01-02 19:09:04 -05:00 |
Pheenoh
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458be4d8cb
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more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
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2021-01-02 17:47:43 -05:00 |
Erin Moon
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992cf48c7f
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Split and decompile parts of JUTGamePad (#33)
* JUTGamePad.o: elaborate classes, split
* JUTGamePad::CButton: decompile functions:
- clear()
- clear(JUTGamePad*)
- setRepeat()
* elaborate PAD* types in new header
* decompile getNumBit()
* elaborate JUTGamePad fields
* move retyped externs from variables.h to JUTGamePad.h
* elaborate JUTGamePadLongPress
* JUTGamePad: decompile functions
- initList()
- init()
- clear()
- assign()
- checkResetCallback()
- checkResetSwitch()
- clearForReset()
- recalibrate()
JUTGamePad: decompile
* JUTGamePad::CStick::clear(): decompile
* JUTGamePad::CRumble: decompile functions
- startMotor()
- stopMotor()
- triggerPatternedRumble()
- startPatternedRumble()
- stopPatternedRumbleAtThePeriod()
- setEnabled()
* JUTGamePadLongPress::checkCallback(): decompile
* nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad
* JSUList<T>: allow access to JSUPtrList functions
* functions.h: clear out some func decls that are no longer used
* add notes in JUTGamePad.cpp
* clang-format + add back extern funcs
* fix some more extern labels
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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2020-12-29 20:22:18 -05:00 |