* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* mass mng header
* d_cc_d start
* c_cc_d ok
* tmp commit
* almost, reordering of vtable functions
* progress
* more progress
* cleanup, still non matching
* mark all of d_cc_d as nonmatching to OK
* c_cc_s
* c_cc_s OK
* d_cc_mass_s OK
* cleanup
* gameinfo __sinit, not OK
* a bit of cleanup
* format
* remove asm
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com>
* Added JSUList, JKRDisposer, and JKRHeap.
JSUList: Decompiled JSUPtrLink and JSUPtrList with their respected
functions. The templated class JSUList is left.
JKRDisposer: Constructor matched but the destructor is close but
not yet a match.
JKRHeap: No functions matches yet. JKRHeap.cpp now includes
"operator delete" which makes it possible to forward compile
destructors.
* moved files from src/ to libs/