* set up Doxygen
- `.gitignore`: ignore Doxygen output
- limit Doxygen search to relevant paths
- move extra `.md`s to docs/
- `Makefile`: add Doxygen target
- use as much SVG as possible for Doxygen diagrams
- alias @meme as an \xrefitem
* new github workflow: run doxygen and push to gh pages
* Z2Calc OK
* inline definitions in random.h and format
* set -enum int compiler flag and fix enum hacks
* note for get_ufloat_1 inline
* PR suggestions and UB note
Co-authored-by: Pheenoh <pheenoh@gmail.com>
* f_pc_base, one non matching
* some of f_pc_manager
* f_pc_node OK
* f_pc_pause partly
* started node_req
* more progress
* most of node req
* delete unused asm
* node req header and param names
* param renaming
* header for manager
* review comment struct names
* fpcM_Management OK
* int -> s32
* merge master
* most of f_pc_create_iter
* f_pc_stdcreate_req OK
* f_pc_fstcreate OK
* f_pc_leaf OK
* f_pc_draw OK
* f_pc_deletor partly
* fix parameter type in f_pc_pause
* review
* review, use cPh enum and fix process_profile_definition struct
* convert f_pc files to C
* matched more functions
* fix global.h
* fix variable types
* format
* mpre Phs enum
* fix merge errors
* fix gamepad stopPatternedRumble
* format
* delete leftover files from merge
* move asm to correct folder
* revert f_pc from C to CPP
* remove C hacks and format
* format
* OK
* f_op_actor_tag OK
* f_pc_layer_tag OK
* f_pc_layer_iter
* forgot a return
* identation and extern var name comments
* fix struct member name
Co-authored-by: Pheenoh <pheenoh@gmail.com>