* Replace DANPCF_C_HACK with a better fakematch
* d_a_obj_item OK
* Fix ninja diff
* Misc debug/nonmatching fixes
* Fix ninja diff for PAL
* Fix bad PAL split
* Fix "0" asserts
* More debug and regalloc fixes
* Fix PTMF syntax for compatibility with other compilers
* Fix some fakematches, link more TUs for J/P
* match all d_a_npc_gra functions in debug
* update all offsets to match release
* rename parameters
* add ct hack for d_a_npc_gra
* add suggestions
* fix type
* use sound enums
* fix sinit and one regswap
* fix wrong variable usage
* Debug work + some retail regalloc fixes
* Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee
* Link m_Do_machine
* Fix clang putting other includes before the pchs
* Link some more debug TUs that already match
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
* Fix clang union handling (affects all TUs including d_camera.h)
Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.
* Link all TUs that already match on debug
In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.
* Remove some fakematches (nosyminline/sym off) for weak func order in retail
* Fix clang not knowing that MSL_C++ is C++
* Link more debug TUs
* Fix missing PAL split
* Fix wrong slashes being used in includes
* RZDE01_00: Fix incorrect capitalization in config.yml
* Add RZDE01_00 to configure task
* Revert configure.py to use MatchingFor
* Fix PAL splits and symbols, link matching PAL TUs
* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2