TakaRikka
850fae1aa3
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
...
* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
2025-10-19 20:30:49 +03:00
hatal175
70a1741977
d_a_obj_twGate Matching ( #2555 )
...
* d_a_obj_twGate Matching
* d_a_obj_volcbom OK
2025-07-25 17:44:23 -07:00
TakaRikka
d3e9175bfb
d_a_e_pz equivalent ( #2330 )
...
* d_a_e_pz equivalent
* rename var
* match f_pc closer to debug
* hopefully fix decompctx
* sdk done
* remove unneeded file
2025-03-18 15:45:44 -04:00
TakaRikka
9948a6371f
wip debug / pal building, b_gm mostly done ( #2285 )
...
* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
2025-01-16 19:37:39 +02:00
TakaRikka
8d73439554
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
...
* some camera/tbox cleanup
* d_bg_w_kcol work
* make item name enum better
2024-12-10 18:46:19 +02:00
TakaRikka
24b72a5302
some cleanup of f_pc/f_op files ( #2254 )
...
* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka
650e1c44a4
work on d_a_movie_player ( #2246 )
...
* work on d_a_movie_player
* d_a_demo_item mostly done
2024-11-11 17:53:04 +02:00
TakaRikka
8514737d46
d_a_alink work / bump dtk version ( #2205 )
2024-10-12 15:11:17 -07:00
TakaRikka
6eca7a83b9
obj_lv5YIblltray done ( #2173 )
...
* d_a_obj_lv5yiblltray done
* remove asm
2024-07-07 21:31:29 +03:00
Pheenoh
a61e3491f7
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka
25d51079a3
remove "duplicated" inlines ( #2099 )
...
* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
2024-03-19 13:31:53 +02:00
TakaRikka
22e941fd8c
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names ( #2084 )
2024-03-04 18:33:13 -07:00
TakaRikka
4a081109bd
d_a_no_chg_room / d_a_e_st_line done ( #2056 )
...
* no_chg_room done
* d_a_e_st_line done
* remove asm
* d_a_e_bi_leaf done
* d_a_e_hb_leaf done
2024-01-31 20:05:04 +02:00
TakaRikka
84e4135053
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
...
* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
2023-09-28 12:01:42 -07:00
Pheenoh
7fd7d0c1f3
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87
221f40e609
Remove #includes from headers ( #334 )
...
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
2023-05-12 12:10:14 -07:00
TakaRikka
85827b28ff
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK ( #327 )
...
* d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK
* some std header setups
* f_pc / profile cleanup
* setup cull data
* remove asm
* d_a_suspend OK
2023-05-05 16:17:19 -07:00
Pheenoh
f31ab5ae0b
Misc Changes ( #306 )
2023-03-07 18:03:46 -07:00
Pheenoh
7fdd453996
d_a_e_ym_tag OK, d_a_tag_theB_hint OK ( #289 )
2023-02-17 07:26:11 -07:00
TakaRikka
539edcf077
d_a_dmidna OK / f_op + misc cleanup ( #276 )
...
* some f_op / d_insect cleanup
* rename some vars according to tww
* d_a_dmidna OK
* remove asm
2023-02-10 10:07:47 -07:00
hatal175
d449897b87
Misc matches ( #274 )
2023-02-09 08:52:32 -07:00
Pheenoh
b25381bfba
Merge branch 'master' into d_a_do
2023-01-15 11:52:54 -07:00
Pheenoh
dd4db53c5b
checkpoint
2023-01-07 05:57:30 -07:00
TakaRikka
92c2ef1ce3
d_s_room / d_a_bg first pass
2023-01-03 17:43:38 -08:00
Jasper St. Pierre
00e2711fc9
Match f_op_scene, fix profile structs
2022-12-30 16:43:48 -08:00
Jasper St. Pierre
98b84ea0fa
f_pc_draw_priority: Type fix
2022-12-30 16:43:48 -08:00
TakaRikka
fddeb5f5b5
Merge pull request #226 from Pheenoh/f_op_kankyo
...
f_op_kankyo 4/5 matched
2022-12-29 14:52:19 -08:00
Pheenoh
0b97dfb6e5
f_op_camera full match ( #225 )
2022-12-27 22:45:07 -07:00
Pheenoh
791399ac6c
fopKy_Create attempt
2022-12-27 22:43:29 -07:00
Pheenoh
97969b15d2
clean up for pr
2022-12-20 16:30:01 -07:00
Pheenoh
85ad8b190d
d_a_npc work
...
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212 )
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
2022-12-20 16:28:41 -07:00
TakaRikka
046d178003
work on daalink, fop actor, mDo machine, msg_scrn, + various ( #201 )
...
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
2022-06-29 22:19:09 +02:00
lepelog
ac5a31ff42
event manager
2022-05-21 16:11:46 +02:00
TakaRikka
dd8899033b
d_s_logo ( #188 )
...
* d_s_logo
* match fpcM_Management
* asm
2022-04-10 18:29:28 -04:00
TakaRikka
02c7a47f13
move remaining old progress ( #186 )
...
* move remaining old progress
* remove asm
2022-03-26 13:17:17 -04:00
TakaRikka
3a79e96e8b
d_meter2 wip / d_s_play / d_file_sel_info ( #179 )
...
* d_meter2 wip
* d_s_play
* d_file_sel_info
* format
* tag_lv5soup / tag_setBall / fix dKyeff
* d_cc_uty
2022-02-06 09:23:54 -05:00
Jasper St. Pierre
045fefcab7
minor cleanups
2021-12-23 17:10:39 -08:00
TakaRikka
fd9c4cafc4
wip
2021-12-04 05:10:59 -08:00
TakaRikka
4448c08ac0
move / fix bunch of stuff ( #133 )
...
* fix some class structures / d_event wip
* d_event wip
* move gamepad stuff
* move m_Do_main
* move d_bomb / partial m_Do_reset
* format
* remove asm
* add Z2SoundID enum
* move some Z2 classes
* fix
* move more Z2 stuff
* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00
TakaRikka
e915df66c8
move d_a_alink and some related stuff ( #130 )
...
* clean up d_a_player
* move some of daalink
* more daalink / daplayer
* setup some daalink members
* rest of daalink members setup
* remove comment
* few more matches
* remove asm
* more matches
* more matches + move e_wb_class
* fix some d_save classes
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-05-23 12:09:59 +02:00
lepelog
e504a7076a
delete unused asm, c_m3d_g
2021-04-08 16:01:29 +02:00
lepelog
53c6aa6c8b
ported over f_pc
2021-04-01 12:06:29 +02:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00