lepelog
38eca47ad5
__sinit_d_com_inf_game_cpp OK ( #140 )
...
* mass mng header
* d_cc_d start
* c_cc_d ok
* tmp commit
* almost, reordering of vtable functions
* progress
* more progress
* cleanup, still non matching
* mark all of d_cc_d as nonmatching to OK
* c_cc_s
* c_cc_s OK
* d_cc_mass_s OK
* cleanup
* gameinfo __sinit, not OK
* a bit of cleanup
* format
* remove asm
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00
Julgodis
ed1ee30dd2
building RELs
2021-04-06 18:00:35 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00
lepelog
80ba3d9fd2
Fix symbol names ( #118 )
...
* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
lepelog
aff4c171fc
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
TakaRikka
8cf6641bd4
fully split / more work on d_com_inf_game ( #81 )
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* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-10 09:00:45 -05:00
lepelog
0cf65151b3
Split SComponent ( #45 )
...
* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
Jonathan Wase
d2e9db3748
Fixed _savegpr etc. ( #54 )
...
* renamed func_XXX to _savegpr_XX
* renamed func_XXX to _restgpr_XX
* renamed func_XXX to _savefpr_XX
* renamed func_XXX to _restfpr_XX
* cleanup functions.h and moved intrisics to mwcc.h
* formatting
* cleanup functions.h
* fix bad-formatting from master
Co-authored-by: Julgodis <>
2021-01-02 23:15:12 -05:00
Pheenoh
609891bc25
adjust gameinfo sizing, rename inline register funcs
2021-01-02 19:09:04 -05:00
Pheenoh
458be4d8cb
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
2021-01-02 17:47:43 -05:00
Erin Moon
8630c588e9
d_a_alink.cpp: split ( #41 )
2020-12-29 17:08:25 -05:00
TakaRikka
2fbecbc1da
d_item ( #18 )
...
* item_funcs ok
* item_getcheck_func ok
* remove unnecessary asm file
* execItemGet / checkItemGet ok, add enums for readability
* fix return types
2020-12-05 23:30:55 -05:00
unknown
44b14ec128
migrate remaining d_save and m_Do_main asm to inline, add intial class mapping for dFile_select_c
2020-11-29 20:16:52 -05:00
Jonathan Wase
635fbc34ec
Adds JSUList, JKRDisposer, and JKRHeap. ( #4 )
...
* Added JSUList, JKRDisposer, and JKRHeap.
JSUList: Decompiled JSUPtrLink and JSUPtrList with their respected
functions. The templated class JSUList is left.
JKRDisposer: Constructor matched but the destructor is close but
not yet a match.
JKRHeap: No functions matches yet. JKRHeap.cpp now includes
"operator delete" which makes it possible to forward compile
destructors.
* moved files from src/ to libs/
2020-11-29 11:47:00 -05:00
unknown
6d5e5cb17c
organize files, update makefile, add CI checks, begin adding d_save.cpp
2020-09-05 15:03:13 -04:00
notyouraveragehooman
f61bfb39dd
split and named symbols in text.s ( #2 )
...
* split and named symbols in text.s
* Update makefile for better compatiblity
2020-09-01 20:26:31 -04:00