TakaRikka
5020395dfd
J2D structs + print / fix GX + MSL string headers ( #157 )
...
* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
2021-10-24 23:35:00 +02:00
Julgodis
bf12ea7a11
Removed JUtility.h and added './tp format'
2021-09-26 12:11:21 +02:00
TakaRikka
7d271be857
m_Do cleanup, d_resource, drawlist stuff ( #145 )
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* d_resource / some d_stage
* setup dDlst_list_c / d_select_icon OK
* JUTXfb / some JUTVideo + various
* some J2D classes / JUTVideo/Fader attempts
* bunch of m_Do cleanup + matches / f_ap_game OK
* mDoLib_clipper::setup OK
* most of d_meter_HIO OK
* pane_class / kantera_icon_meter
2021-09-24 11:11:10 -04:00
TakaRikka
daf45f768d
move J2D / JUTResFont ( #144 )
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* move some JSystem and meter2_info stuff
* more J2D / JUTTexture / JUTPalette
* setup dScnKy_env_light_c
2021-08-28 16:25:03 +02:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00
Pheenoh
65bf86bac6
clang-format
2021-03-27 18:31:42 -04:00
Pheenoh
d36fb432f1
J2DPicture::append OK
2021-03-27 18:14:23 -04:00
Pheenoh
2b2f8c1257
J2DPicture::setBlendRatio OK
2021-03-27 18:07:36 -04:00
Pheenoh
050fff7ec3
fopMsgM_GetAppend OK
2021-03-27 15:41:26 -04:00
lepelog
80ba3d9fd2
Fix symbol names ( #118 )
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* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
LC
c11228ea86
J2DPane: Add names for several unlabeled variables ( #103 )
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Should make working on other classes adjacent to J2DPane a little more
descriptive in the decompilation process.
2021-01-26 17:04:10 -05:00
notyourav
6e7708652e
J2DPane.cpp ( #91 )
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* split J2DPane.cpp
* J2DPane first pass
* consolidate headers and typedef mtx
* remove duplicate J2DScreen.h
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-25 09:57:35 -05:00
Erin Moon
c70d485d35
normalize header guards to {tu_name}_H_ ( #87 )
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i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-18 14:02:51 -05:00
Jonathan Wase
d2e9db3748
Fixed _savegpr etc. ( #54 )
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* renamed func_XXX to _savegpr_XX
* renamed func_XXX to _restgpr_XX
* renamed func_XXX to _savefpr_XX
* renamed func_XXX to _restfpr_XX
* cleanup functions.h and moved intrisics to mwcc.h
* formatting
* cleanup functions.h
* fix bad-formatting from master
Co-authored-by: Julgodis <>
2021-01-02 23:15:12 -05:00
Pheenoh
458be4d8cb
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
2021-01-02 17:47:43 -05:00
Pheenoh
4c504d078d
run clang-format
2020-12-26 11:31:49 -05:00
unknown
1c7bf89fff
begin adding d_com_inf_game, add include guards to headers
2020-12-03 21:03:25 -05:00
unknown
44b14ec128
migrate remaining d_save and m_Do_main asm to inline, add intial class mapping for dFile_select_c
2020-11-29 20:16:52 -05:00