TakaRikka
035a24092e
format
2022-01-04 05:37:27 -08:00
TakaRikka
f8ce912342
d_menu_window
2022-01-04 04:53:20 -08:00
TakaRikka
15808a2011
Merge pull request #171 from TakaRikka/wip1
...
d_a_player / d_meter_map + misc
2022-01-04 03:46:52 -08:00
TakaRikka
4b60389c21
d_menu_window_HIO ok
2021-12-28 03:02:45 -08:00
TakaRikka
3c26cf452e
cleanup
2021-12-27 06:17:37 -08:00
TakaRikka
38037ea1a0
d_meter_map / some d_a_alink
2021-12-27 05:15:35 -08:00
Jasper St. Pierre
2ec3e1f189
Add an enum for the different procnames (actor types)
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and switch over the stage data table to use it.
2021-12-23 16:46:48 -08:00
TakaRikka
2074bd72d9
wip
2021-12-21 06:06:57 -08:00
Jasper St. Pierre
c15d8fcb3e
more simple J2D/J3D funcs ( #166 )
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* more simple J2D/J3D funcs
* JPABaseShape constructor
* fmt
Co-authored-by: lepelog <25211966+lepelog@users.noreply.github.com>
2021-12-06 12:51:53 +01:00
TakaRikka
751a4112a0
fixes
2021-12-04 16:27:19 -08:00
TakaRikka
942c375fe5
format / asm
2021-12-04 05:57:01 -08:00
TakaRikka
b88340aca7
merge
2021-12-04 05:29:00 -08:00
TakaRikka
fd9c4cafc4
wip
2021-12-04 05:10:59 -08:00
icogn
f6f7e7ce38
d_kankyo_data and d_kankyo work ( #158 )
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* Copy over progress
* Comment other d_kankyo_data dat section stuff
* Compiling
* Progress
* Progress
* Close
* Match
* Clean
* Change loop
* Clean
* Clean
* Before attempt clean
* Work on dKy_F_SP121Check, not compiling
* Adjust comparisons
* Adjust headers
* Close
* Matching
* Remove
* Comments
* Fix u8 pointer
* Comment
* Adjust
* Comment stage names
* Rename member
* Decomp dKy_darkworld_spot_check
* Decomp dKy_darkworld_Area_set
* Adjust
* Comments, small adjust
* Add phase1 base txt
* Working through d_s_play phase_1
* Finish function outline
* Comments
* Add darkLv enum
* Rename enum
* Refactor
* Comment
* Documentation
* Move out notes
* Comments
* Adjust
* Rename structs
* Comments
* Minor adjust
* Comment
* Adjust and Comments
* Adjust
* Adjust
* Comment
* Clean
* Add back addresses
* Adjust comment
* Adjust comments
* Comments
* Comment
* Adjust for clang-format-10
* Edit getName
* Fix fog table
* Make l_field_data use placeholder struct
* Make l_envr_default use placeholder struct
* Make l_vr_box_data use placeholder struct
* Make l_pselect_default use placeholder struct
2021-12-02 23:43:22 +01:00
TakaRikka
70eabb12bd
wip
2021-11-10 23:54:31 -08:00
TakaRikka
74ed2da8bc
d_bg_s ( #159 )
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* wip
* d_bg_s
* most of d_bg_s
* small cleanup
* clang
* fixes
2021-11-10 19:56:51 +01:00
TakaRikka
5020395dfd
J2D structs + print / fix GX + MSL string headers ( #157 )
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* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
2021-10-24 23:35:00 +02:00
TakaRikka
a2636e84c3
J3D setup ( #155 )
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* setup j3d classes
* remove asm
* fixes
* fix newDifferedDisplayList
2021-10-11 18:38:53 +02:00
TakaRikka
5390dfe55f
Z2AudioMgr / various JAudio setup ( #152 )
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* audioMgr setup
* bunch of JAudio setup
2021-09-30 10:13:49 -04:00
Julgodis
bf12ea7a11
Removed JUtility.h and added './tp format'
2021-09-26 12:11:21 +02:00
TakaRikka
7d271be857
m_Do cleanup, d_resource, drawlist stuff ( #145 )
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* d_resource / some d_stage
* setup dDlst_list_c / d_select_icon OK
* JUTXfb / some JUTVideo + various
* some J2D classes / JUTVideo/Fader attempts
* bunch of m_Do cleanup + matches / f_ap_game OK
* mDoLib_clipper::setup OK
* most of d_meter_HIO OK
* pane_class / kantera_icon_meter
2021-09-24 11:11:10 -04:00
TakaRikka
daf45f768d
move J2D / JUTResFont ( #144 )
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* move some JSystem and meter2_info stuff
* more J2D / JUTTexture / JUTPalette
* setup dScnKy_env_light_c
2021-08-28 16:25:03 +02:00
TakaRikka
e14b04c54a
move more of d_save / d_com_inf_game ( #141 )
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* some d_save matches / fixes
* more d_save cleanup
* fopAc_ac_c changes
* move a bunch of d_save / d_com_inf_game stuff
* format + remove asm
* move bit labels to correct header
* format
* move d_item
* fix check_itemno doc
* move
* fixes
* getLayerNo_common_common almost matching
just regalloc issues
* small fixes
* few more matches
* fix
2021-08-23 22:47:18 +02:00
lepelog
38eca47ad5
__sinit_d_com_inf_game_cpp OK ( #140 )
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* mass mng header
* d_cc_d start
* c_cc_d ok
* tmp commit
* almost, reordering of vtable functions
* progress
* more progress
* cleanup, still non matching
* mark all of d_cc_d as nonmatching to OK
* c_cc_s
* c_cc_s OK
* d_cc_mass_s OK
* cleanup
* gameinfo __sinit, not OK
* a bit of cleanup
* format
* remove asm
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00
kipcode66
6867475c36
Fix for item slots ( #137 )
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* fix item slots
* formatting
2021-08-14 13:20:23 +02:00
TakaRikka
ba5ad31b54
d_stage / d_lib ( #136 )
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* d_lib move
* move / work on d_stage
* add mDoExt funcs to header
* d_kyeff/kyeff2, d_bg_s_poly_pass_chk
* use array_size in d_stage
2021-06-18 09:33:51 -04:00
TakaRikka
4448c08ac0
move / fix bunch of stuff ( #133 )
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* fix some class structures / d_event wip
* d_event wip
* move gamepad stuff
* move m_Do_main
* move d_bomb / partial m_Do_reset
* format
* remove asm
* add Z2SoundID enum
* move some Z2 classes
* fix
* move more Z2 stuff
* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00
lepelog
5be309a186
c_cc_d ( #132 )
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* gnd check
* more c_bg_s
* start adding static asserts for size
* Add more size checks
* c_cc
* c_cc progress
* failed implementing cCcD_*Attr
* progress
* format
* try destructor
* data
* remove unused asm
* remove inlineCross
* remove functions that didn't belong there
* naming fix
* match cCcD_SphAttr::CalcAabBox
* cCcD_Stts::ClrTg
* c_cc_s and mass fixes
2021-06-12 18:20:45 -04:00
lepelog
b728ec1ef5
J3duclip, fop_actor_mng and related stuff ( #131 )
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* J3DUClipper sinit
* sincosTable_ etc
* decompile JMATrigonometric sinit
* f_op_actor_mng
* move f_op_actor_mng and parts of mDo_ext
* J3DSys sinit
* f_op_scene_req
* failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl
* mX -> x
* fix mCull and fopAcM_prm_class members
* fix a few function parameters
* move missing NON_MATCHING
* remove some unneeded data
* turns out that data was not unused
* remove unused asm
* readd asm deleted by accident
2021-06-02 08:13:31 -04:00
TakaRikka
e915df66c8
move d_a_alink and some related stuff ( #130 )
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* clean up d_a_player
* move some of daalink
* more daalink / daplayer
* setup some daalink members
* rest of daalink members setup
* remove comment
* few more matches
* remove asm
* more matches
* more matches + move e_wb_class
* fix some d_save classes
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-05-23 12:09:59 +02:00
TakaRikka
a83a461e54
move some of d_com_inf_game ( #128 )
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* move most d_com_inf_game
* remove temp
2021-05-02 20:04:42 -04:00
TakaRikka
2f4904dae2
move d_a_itembase_static / d_a_item_static / Z2StatusMgr ( #123 )
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* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
2021-05-02 13:13:14 -04:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00
lepelog
88eb837a9c
fpc symbol names ( #119 )
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* fpcCtIt_filter_JudgeInLayer
* dStage_roomControl_c::getZoneNo
* fix fpc symbol names
* format
* mUnk0 -> mLayerID
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-28 14:07:21 -04:00
Pheenoh
a94009b139
fopMsgM_messageGet OK + rename g_meter2_info global
2021-03-27 19:53:05 -04:00
Pheenoh
1e029a8cb1
fopMsgM_create OK
2021-03-27 19:25:05 -04:00
Pheenoh
1af35692a2
fopMsgM_SearchByID OK
2021-03-27 19:00:25 -04:00
lepelog
80ba3d9fd2
Fix symbol names ( #118 )
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* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
lepelog
368135b3da
Some fopAcM functions ( #116 )
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* some fopAcM_create functions
* a few more functions
2021-02-26 09:19:46 -05:00
Pheenoh
3d9ee632af
createAppend OK
2021-02-21 21:24:52 -05:00
Pheenoh
eeecf4cf69
fopScnM_ChangeReq OK
2021-02-21 17:50:16 -05:00
Pheenoh
d102f73e7a
Merge branch 'master' of https://github.com/zeldaret/tp
2021-02-20 10:25:31 -05:00
Pheenoh
b0499177ef
fopScnM_SearchByID attempt
2021-02-20 10:25:13 -05:00
lepelog
5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers ( #115 )
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* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh
1d3c5cd1cf
fopCam_Draw OK, fopCam_IsDelete OK, fopCam_Delete OK
2021-02-15 18:19:39 -05:00
Pheenoh
b3a4f9f7c5
most of f_op_overlap_mng OK
2021-02-15 13:34:16 -05:00
Pheenoh
c29034f4bd
fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK
2021-02-14 13:36:25 -05:00
Pheenoh
7f95de6c60
f_op_camera_mng OK
2021-02-14 12:07:38 -05:00
lepelog
aff4c171fc
f_op_actor_mng split & started decomp ( #112 )
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* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00