LagoLunatic
ac06966414
Add more J3D_ASSERTs ( #2491 )
...
* Fix debug build
* Add more J3D_ASSERTs
* Move J3DShapeMtx to correct header for assert
* Add VSCode task for ninja changes_all
2025-06-19 23:41:43 -07:00
hatal175
b5e932c493
A Little j3d work ( #2396 )
2025-04-15 14:09:31 -07:00
hatal175
3df5c7bb42
Various alignments to debug + matching TUs ( #2391 )
2025-04-13 11:55:52 -07:00
TakaRikka
60748d0924
b_dr equivalent, update dtk-template ( #2327 )
...
* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
* b_dr equivalent
* update dtk-template
* rename j3dframectrl mode enum
2025-03-14 04:46:21 -04:00
TakaRikka
2453c0e333
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
...
* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
2025-02-10 21:20:42 +02:00
TakaRikka
ff5f31b844
kankyo_rain / obj_life_container mostly done, obj_glowsphere done ( #2266 )
...
* obj_life_container mostly done
* obj_glowSphere done
* kankyo_rain mostly done
* some cleanup
* more kankyo_rain cleanup
2024-12-18 20:02:52 +02:00
Caroline Madsen
09423b6fa0
more misc. cleanup ( #2232 )
2024-10-31 17:36:11 -07:00
Caroline Madsen
9f58034704
J3D work ( #2212 )
2024-10-15 23:59:31 +03:00
Pheenoh
a61e3491f7
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka
e1c5bdb539
d_a_e_yd_leaf and d_a_e_ph done ( #2070 )
...
* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
2024-02-13 11:21:57 -07:00
hatal175
c19d9b02be
J3D work ( #2064 )
2024-02-06 07:04:35 +02:00
TakaRikka
ba44ade90c
more various JSystem work ( #2046 )
...
* most of J3DAnmLoader done
* J3D / JKernel / JUTConsole work
* remove asm
* fix build
* dol 50%
2024-01-24 14:00:46 +02:00
TakaRikka
697cd08979
some various J2D/J3D work ( #2043 )
...
* most of J2DPicture done
* fix GXSetTexCoordGen
* some j3d work
2024-01-22 17:23:54 +02:00
hatal175
68e857b4da
Match most of d_attention ( #2016 )
...
* Make decompctx work with MSL includes
* Match most of d_attention
2023-12-29 21:59:33 +02:00
hatal175
c6b47d83e1
Work on J2DWindowEx ( #1979 )
2023-11-08 03:58:56 -08:00
Jcw87
3fa422caac
m_Do_ext ( #1958 )
2023-10-10 23:40:37 +03:00
Jcw87
7f762353ea
Fixes for other compilers ( #1912 )
...
* remove invalid virtual keywords
* remove duplicate inline
* remove leading 0 in character literals
* add missing public keywords
* fix some struct/class mismatches
2023-09-04 17:17:51 -06:00
TakaRikka
114582643f
Kytag00 / Vrbox2 work, some cphase / kankyo doc ( #1886 )
...
* kytag00 work
* d_a_vrbox2 close to done
* rename cPhase enum values
* some enums from noclip / kankyo doc
* remove asm
* use macro
* uncomment ok-check.yml
2023-08-16 14:32:40 -06:00
Pheenoh
7fd7d0c1f3
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87
221f40e609
Remove #includes from headers ( #334 )
...
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
2023-05-12 12:10:14 -07:00
Jcw87
af265612c1
J3DAnimation ( #320 )
2023-04-24 15:31:32 -07:00
TakaRikka
a01d65b0b9
d_ky_thunder done / d_scope wip / m_Do_graphic wip ( #308 )
...
* d_ky_thunder OK + misc build fixes
* d_scope mostly done
* some m_Do_graphic wip
* remove asm
2023-03-14 15:27:46 -07:00
TakaRikka
52d84413bb
d_a_alink_swim work / fix JASGlobalInstance ( #288 )
...
* daalink / z2linkmgr wip
* first cleanup of JASGlobalInstance data
* fix sInstance stuff part 2
* more d_a_alink_swim work
* remove asm
2023-02-16 14:09:22 -07:00
TakaRikka
92c2ef1ce3
d_s_room / d_a_bg first pass
2023-01-03 17:43:38 -08:00
TakaRikka
1775ce443c
big d_a_alink pass ( #214 )
...
* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
2022-12-20 16:30:00 -07:00
Pheenoh
85ad8b190d
d_a_npc work
...
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212 )
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
2022-12-20 16:28:41 -07:00
TakaRikka
046d178003
work on daalink, fop actor, mDo machine, msg_scrn, + various ( #201 )
...
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
2022-06-29 22:19:09 +02:00
TakaRikka
a1099217d6
J2DScreen / some J2DMaterial ( #191 )
...
* j2dscreen
* some j2dmaterial work
* remove asm
2022-04-12 16:44:06 -04:00
lepelog
36e7f7639e
J2DAnmKind enum
2022-01-12 20:41:39 +01:00
lepelog
e1903d20cf
slight cleanup
2022-01-12 20:26:05 +01:00
lepelog
da3d98b67a
J2DAnimation ( #173 )
...
* ok
* naming stuff
2022-01-04 18:18:23 +01:00
TakaRikka
2074bd72d9
wip
2021-12-21 06:06:57 -08:00
TakaRikka
70eabb12bd
wip
2021-11-10 23:54:31 -08:00
TakaRikka
5020395dfd
J2D structs + print / fix GX + MSL string headers ( #157 )
...
* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
2021-10-24 23:35:00 +02:00
TakaRikka
a2636e84c3
J3D setup ( #155 )
...
* setup j3d classes
* remove asm
* fixes
* fix newDifferedDisplayList
2021-10-11 18:38:53 +02:00
lepelog
38eca47ad5
__sinit_d_com_inf_game_cpp OK ( #140 )
...
* mass mng header
* d_cc_d start
* c_cc_d ok
* tmp commit
* almost, reordering of vtable functions
* progress
* more progress
* cleanup, still non matching
* mark all of d_cc_d as nonmatching to OK
* c_cc_s
* c_cc_s OK
* d_cc_mass_s OK
* cleanup
* gameinfo __sinit, not OK
* a bit of cleanup
* format
* remove asm
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00
TakaRikka
e915df66c8
move d_a_alink and some related stuff ( #130 )
...
* clean up d_a_player
* move some of daalink
* more daalink / daplayer
* setup some daalink members
* rest of daalink members setup
* remove comment
* few more matches
* remove asm
* more matches
* more matches + move e_wb_class
* fix some d_save classes
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-05-23 12:09:59 +02:00
TakaRikka
2f4904dae2
move d_a_itembase_static / d_a_item_static / Z2StatusMgr ( #123 )
...
* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
2021-05-02 13:13:14 -04:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00
Erin Moon
c70d485d35
normalize header guards to {tu_name}_H_ ( #87 )
...
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-18 14:02:51 -05:00
Pheenoh
c1d05bc46c
main01 attempt, fix dcomifg_play_c members
2021-01-07 22:56:08 -05:00
Pheenoh
458be4d8cb
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
2021-01-02 17:47:43 -05:00