Commit Graph

44 Commits

Author SHA1 Message Date
Pheenoh d102f73e7a
Merge branch 'master' of https://github.com/zeldaret/tp 2021-02-20 10:25:31 -05:00
Pheenoh b0499177ef
fopScnM_SearchByID attempt 2021-02-20 10:25:13 -05:00
lepelog 5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh a02a65cb58
fopOvlpReq_SetPeektime OK 2021-02-17 17:04:18 -05:00
Pheenoh f2335e88fa
fopOvlpReq_Is_PeektimeLimit OK 2021-02-17 16:54:58 -05:00
Pheenoh d4a7f23bc5
fopOvlpReq_Cancel OK 2021-02-17 13:12:34 -05:00
Pheenoh 327dff36be
fopOvlpReq_Request OK 2021-02-17 13:01:00 -05:00
Pheenoh e262f2c224
fopOvlpReq_phase_Create OK 2021-02-17 12:10:21 -05:00
Pheenoh 28f5b0c24c
fopOvlpReq_phase_WaitOfFadeout OK 2021-02-17 11:40:50 -05:00
Pheenoh 3f7fdd4503
fopOvlpReq_phase_Done OK 2021-02-17 10:29:05 -05:00
Pheenoh 1876efc170
f_op_scene_pause OK 2021-02-16 15:47:00 -05:00
Pheenoh d06ba53d39
fopOvlp_Draw OK, fopOvlp_Execute OK, fopOvlp_IsDelete OK, fopOvlp_Delete OK 2021-02-16 13:21:52 -05:00
Pheenoh 1d3c5cd1cf
fopCam_Draw OK, fopCam_IsDelete OK, fopCam_Delete OK 2021-02-15 18:19:39 -05:00
Pheenoh 12b8d6788f
split f_op_scene, f_op_overlap 2021-02-15 16:11:42 -05:00
Pheenoh e94ff7d1ed
split f_op_msg 2021-02-15 16:06:20 -05:00
Pheenoh edbf8e600e
split f_op_kankyo 2021-02-15 16:04:27 -05:00
Pheenoh 58b7465c7e
split f_op_scene_iter, f_op_scene_pause, f_op_scene_tag 2021-02-15 15:48:48 -05:00
Pheenoh 8d943946d7
split f_op_overlap_req 2021-02-15 15:26:44 -05:00
Pheenoh 8c8db49733
split f_op_msg_mng 2021-02-15 15:24:02 -05:00
Pheenoh d9071709b5
split f_op_kankyo_mng 2021-02-15 15:21:00 -05:00
Pheenoh 05bbb4956a
split f_op_draw_tag 2021-02-15 15:19:28 -05:00
Pheenoh bbdb166d5a
split f_op_draw_iter 2021-02-15 15:18:13 -05:00
Pheenoh 21e3eceb18
split f_op_camera 2021-02-15 15:15:46 -05:00
Pheenoh 6212c308e8
split f_op_view 2021-02-15 15:12:21 -05:00
Pheenoh b3a4f9f7c5
most of f_op_overlap_mng OK 2021-02-15 13:34:16 -05:00
Pheenoh c29034f4bd
fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK 2021-02-14 13:36:25 -05:00
Pheenoh 7f95de6c60
f_op_camera_mng OK 2021-02-14 12:07:38 -05:00
Pheenoh 986ae7413d
fapGm_HIO_c::fapGm_HIO_c attempt 2021-02-13 17:17:04 -05:00
Pheenoh a2906e4163
fapGm_Create ok 2021-02-13 16:27:35 -05:00
Pheenoh 86a69bbb4b
fapGm_After OK, split f_op_scene_mng, split f_op_camera_mng, split f_op_overlap_mng 2021-02-13 15:42:35 -05:00
Pheenoh 63d4e517f7
split f_ap_game, fapGm_Execute ok, more changes to m_Do_main 2021-02-13 15:23:18 -05:00
lepelog aff4c171fc
f_op_actor_mng split & started decomp (#112)
* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
lepelog ce0d0c3521
decompile s_basic, cleanup mangled names in f_pc (#101)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:11:50 -05:00
Erin Moon a072e71c33
Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00
Erin Moon c70d485d35
normalize header guards to {tu_name}_H_ (#87)
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-18 14:02:51 -05:00
lepelog 0cf65151b3
Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
lepelog 0555115de8
A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00
Pheenoh 9e442d11ca
move asm in TUs to files, add diff.py 2020-12-26 13:03:37 -05:00
Pheenoh 4c504d078d
run clang-format 2020-12-26 11:31:49 -05:00
TakaRikka e8315cdb81
begin splitting d_a_alink (#34)
* begin splitting d_a_alink

* fix

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-25 21:03:10 -05:00
Jasper St. Pierre 4e622b873f
f_pc_pause / f_pc_priority (#23)
* f_pc_pause

* f_pc_priority
2020-12-13 15:38:17 -05:00
Jasper St. Pierre 81e70882bf
f_pc_layer: Fix struct (#22)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-07 14:51:49 -05:00
lepelog 89385fe8fd
f_pc_layer (#16)
* f_op_actor_tag OK

* f_pc_layer_tag OK

* f_pc_layer_iter

* forgot a return

* identation and extern var name comments

* fix struct member name

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-05 23:58:12 -05:00
Jasper St. Pierre 937da3c59b
SComponent c_list / c_node (#5)
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-30 17:26:55 -05:00