#ifndef J3DMATERIALATTACH_H #define J3DMATERIALATTACH_H #include "JSystem/J3DAssert.h" class J3DMaterial; class J3DTexture; class J3DAnmColor; class J3DAnmTexPattern; class J3DAnmTextureSRTKey; class J3DAnmTevRegKey; class JUTNameTab; /** * @ingroup jsystem-j3d * */ class J3DMaterialTable { public: void clear(); J3DMaterialTable(); int removeMatColorAnimator(J3DAnmColor*); int removeTexNoAnimator(J3DAnmTexPattern*); int removeTexMtxAnimator(J3DAnmTextureSRTKey*); int removeTevRegAnimator(J3DAnmTevRegKey*); int createTexMtxForAnimator(J3DAnmTextureSRTKey*); int entryMatColorAnimator(J3DAnmColor*); int entryTexNoAnimator(J3DAnmTexPattern*); int entryTexMtxAnimator(J3DAnmTextureSRTKey*); int entryTevRegAnimator(J3DAnmTevRegKey*); virtual ~J3DMaterialTable(); J3DMaterial* getMaterialNodePointer(u16 idx) const { J3D_ASSERT_RANGE(92, idx < mMaterialNum); return mMaterialNodePointer[idx]; } J3DTexture* getTexture() const { return mTexture; } JUTNameTab* getTextureName() const { return mTextureName; } JUTNameTab* getMaterialName() const { return mMaterialName; } u16 getMaterialNum() const { return mMaterialNum; } bool isLocked() const { return field_0x1c == 1; } private: friend class J3DModelLoader; friend class J3DModelLoader_v26; friend class J3DModelLoader_v21; /* 0x04 */ u16 mMaterialNum; /* 0x06 */ u16 mUniqueMatNum; /* 0x08 */ J3DMaterial** mMaterialNodePointer; /* 0x0C */ JUTNameTab* mMaterialName; /* 0x10 */ J3DMaterial* field_0x10; /* 0x14 */ J3DTexture* mTexture; /* 0x18 */ JUTNameTab* mTextureName; /* 0x1C */ u16 field_0x1c; }; // Size: 0x20 #endif /* J3DMATERIALATTACH_H */