#ifndef D_A_ARROW_H #define D_A_ARROW_H #include "d/actor/d_a_player.h" #include "d/d_cc_d.h" #include "d/d_particle.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-unsorted * @class daArrow_c * @brief Arrow * * @details * */ class daArrow_c : public fopAc_ac_c { public: enum ArrowType_e { ARROW_TYPE_NORMAL = 0, // Needs verification ARROW_TYPE_BOMB = 1, ARROW_TYPE_LIGHT = 2, ARROW_TYPE_SLING = 4, }; int createHeap(); void atHitCallBack(dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*); void decAlphaBlur(); void setBlur(); void setLightArrowHitMark(cXyz const*); void setLightChargeEffect(int); int setArrowWaterNextPos(cXyz*, cXyz*); void setArrowAt(f32); void arrowShooting(); void setBombArrowExplode(cXyz*); void setRoomInfo(); void clearNearActorData(); s16 getVibAngle(); void setNormalMatrix(); void setSmokePos(); void setKeepMatrix(); fopAc_ac_c* setStopActorMatrix(); void setBombMoveEffect(); bool checkReget(); int procWait(); int procMove(); int procReturnInit(int); int procReturn(); int procBGStop(); int procActorStop(); int procActorControllStop(); int procSlingHitInit(cXyz*, dCcD_GObjInf*); int procSlingHit(); int execute(); int draw(); cPhs__Step create(); ~daArrow_c(); void setBombArrowExplode() { field_0x950 = 0; } bool checkBombArrow() const { return mArrowType == true; } u32 getHitAcID() { return mHitAcID; } BOOL checkWait() { return fopAcM_GetParam(this) == 0; } f32 getOutLengthRate() { return mOutLengthRate; } f32 getArrowOutLength() { return 95.0f; } f32 getArrowAtR() { return 5.0f; } f32 getFlyMax() { return mFlyMax; } cXyz getStartPos() { return mStartPos; } void setShoot() { fopAcM_SetParam(this, 1); } void setChargeShoot() { fopAcM_SetParam(this, 2); } void deleteArrow() { field_0x93f = 1; } static fopAc_ac_c* makeArrow(fopAc_ac_c* i_actor, u16 param_1) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_ARROW, param_1 << 8, &i_actor->current.pos, fopAcM_GetRoomNo(i_actor), NULL, NULL, -1, NULL, NULL); } static fopAc_ac_c* makeSlingStone(fopAc_ac_c* i_actor, cXyz* i_pos) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_ARROW, 0x401, i_pos, fopAcM_GetRoomNo(i_actor), NULL, NULL, -1, NULL, NULL); } BOOL changeActorControll() { if (fopAcM_GetParam(this) == 2 || fopAcM_GetParam(this) == 1) { fopAcM_SetParam(this, 6); field_0x94e = -1; return TRUE; } return FALSE; } void setModelMatrix(MtxP mtx) { mpModel->setBaseTRMtx(mtx); } private: /* 0x568 */ J3DModel* mpModel; /* 0x56C */ dBgS_ArrowLinChk field_0x56c; /* 0x5DC */ dBgS_ObjLinChk field_0x5dc; /* 0x64C */ dCcD_Stts field_0x64c; /* 0x688 */ dCcD_Cps field_0x688; /* 0x7CC */ dCcD_Sph field_0x7cc; /* 0x904 */ Z2SoundObjArrow mSoundObjArrow; /* 0x93C */ u8 mArrowType; /* 0x93D */ u8 field_0x93d; /* 0x93E */ s8 field_0x93e; /* 0x93F */ u8 field_0x93f; /* 0x940 */ u8 field_0x940; /* 0x941 */ u8 field_0x941; /* 0x942 */ u8 field_0x942; /* 0x943 */ u8 field_0x943; /* 0x944 */ u8 field_0x944; /* 0x945 */ u8 field_0x945; /* 0x946 */ u8 field_0x946; /* 0x947 */ u8 field_0x947; /* 0x948 */ s8 mReverb; /* 0x949 */ u8 field_0x949[0x94C - 0x949]; /* 0x94C */ u16 field_0x94c; /* 0x94E */ s16 field_0x94e; /* 0x950 */ s16 field_0x950; /* 0x952 */ s16 field_0x952; /* 0x954 */ s16 field_0x954; /* 0x956 */ s16 field_0x956; /* 0x958 */ csXyz field_0x958; /* 0x960 */ int field_0x960; /* 0x964 */ u32 field_0x964; /* 0x968 */ u32 field_0x968; /* 0x96C */ u32 field_0x96c[4]; /* 0x97C */ u32 field_0x97c[6]; /* 0x994 */ u32 mHitAcID; /* 0x998 */ f32 field_0x998; /* 0x99C */ f32 field_0x99c; /* 0x9A0 */ f32 mOutLengthRate; /* 0x9A4 */ f32 mFlyMax; /* 0x9A8 */ cXyz field_0x9a8; /* 0x9B4 */ cXyz field_0x9b4; /* 0x9C0 */ cXyz mStartPos; /* 0x9CC */ cXyz field_0x9cc; /* 0x9D8 */ cXyz field_0x9d8; /* 0x9E4 */ cXyz field_0x9e4; /* 0x9F0 */ cXyz mSmokePos; /* 0x9FC */ cXyz field_0x9fc; /* 0xA08 */ daPy_actorKeep_c field_0xa08; /* 0xA10 */ dPa_hermiteEcallBack_c field_0xa10; /* 0xA28 */ int (daArrow_c::*mProcFunc)(); static s16 m_count; }; STATIC_ASSERT(sizeof(daArrow_c) == 0xA34); #endif /* D_A_ARROW_H */