#ifndef D_A_BG_H #define D_A_BG_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_w_kcol.h" class daBg_btkAnm_c { public: int create(J3DModelData*, J3DAnmTextureSRTKey*, int); void entry(J3DModelData*); void play(); void entryFrame() { mpBtk->entryFrame(); } void playspeed(f32 speed) { mpBtk->setPlaySpeed(speed); } /* 0x0 */ mDoExt_btkAnm* mpBtk; /* 0x4 */ u8 field_0x4; }; class daBg_brkAnm_c { public: int create(J3DModelData*, J3DAnmTevRegKey*, int); void entry(J3DModelData*); void play(); void entryFrame() { mpBrk->entryFrame(); } void entryFrame(f32 frame) { mpBrk->entryFrame(frame); } f32 getEndFrame() { return mpBrk->getEndFrame(); } /* 0x0 */ mDoExt_brkAnm* mpBrk; /* 0x4 */ u8 field_0x4; }; struct daBg_Part { /* 0x00 */ J3DModel* model; /* 0x04 */ daBg_btkAnm_c* btk; /* 0x08 */ daBg_brkAnm_c* brk; /* 0x0C */ dKy_tevstr_c* tevstr; /* 0x10 */ f32 btk_speed; }; // Size: 0x14 /** * @ingroup actors-unsorted * @class daBg_c * @brief Background * * @details Stage collision. * */ class daBg_c : public fopAc_ac_c { public: const char* setArcName(); inline int createHeap(); ~daBg_c(); inline int draw(); inline int create(); inline int execute(); inline int isDelete(); private: /* 0x568 */ u8 field_0x568[0x570 - 0x568]; /* 0x570 */ daBg_Part mBgParts[6]; /* 0x5E8 */ dBgW* mpBgW; /* 0x5EC */ dBgWKCol* mpKCol; /* 0x5F0 */ u8 field_0x5f0; /* 0x5F0 */ u8 field_0x5f1; }; STATIC_ASSERT(sizeof(daBg_c) == 0x5F4); #endif /* D_A_BG_H */