#ifndef D_A_DSHUTTER_H #define D_A_DSHUTTER_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-unsorted * @class daDsh_c * @brief Death Sword Shutter Gate * * @details * */ class daDsh_c : public dBgS_MoveBgActor { public: class action_c { public: typedef int (daDsh_c::*actionFunc)(); action_c(actionFunc i_initFunc, actionFunc i_execFunc) { mInitFunc = i_initFunc; mExecuteFunc = i_execFunc; } actionFunc& getInit() { return mInitFunc; } actionFunc& getExecute() { return mExecuteFunc; } /* 0x0 */ actionFunc mInitFunc; /* 0xC */ actionFunc mExecuteFunc; }; ~daDsh_c(); void setMtx(); void setAction(daDsh_c::action_c*); int callInit(); int callExecute(); int initOpenWait(); int executeOpenWait(); int initOpen(); int executeOpen(); int initCloseWait(); int executeCloseWait(); int initClose(); int executeClose(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); inline int create(); u8 getType() { return (fopAcM_GetParam(this) >> 8) & 0xF; } int getSw() { return fopAcM_GetParam(this) & 0xFF; } u8 getOpenTiltTime() { return 0; } f32 getOpenAccel() { return OPEN_ACCEL; } f32 getOpenSpeed() { return OPEN_SPEED; } f32 getOpenBoundSpeed() { return OPEN_BOUND_SPEED; } f32 getOpenBoundRatio() { return OPEN_BOUND_RATIO; } u8 getCloseTiltTime() { return 0; } f32 getCloseAccel() { return CLOSE_ACCEL; } f32 getCloseSpeed() { return CLOSE_SPEED; } f32 getCloseBoundSpeed() { return CLOSE_BOUND_SPEED; } f32 getCloseBoundRatio() { return CLOSE_BOUND_RATIO; } static f32 const OPEN_SIZE; static f32 const OPEN_ACCEL; static f32 const OPEN_SPEED; static f32 const OPEN_BOUND_SPEED; static f32 const OPEN_BOUND_RATIO; static f32 const CLOSE_ACCEL; static f32 const CLOSE_SPEED; static f32 const CLOSE_BOUND_SPEED; static f32 const CLOSE_BOUND_RATIO; /* 0x5A0 */ dComIfG_resLoader_c mResLoader; /* 0x5B0 */ J3DModel* mpModel; /* 0x5B4 */ action_c* mpAction; /* 0x5B8 */ s16 mTiltTime; /* 0x5BA */ u8 mSw; /* 0x5BB */ u8 mType; }; #endif /* D_A_DSHUTTER_H */