#ifndef D_A_E_BI_LEAF_H #define D_A_E_BI_LEAF_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_bi_leaf_class * @brief Bomb Insect - Leaf * * @details * */ class e_bi_leaf_class : public fopEn_enemy_c { public: /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ u8 type; /* 0x5B8 */ J3DModel* model; /* 0x5BC */ s16 action; /* 0x5BE */ s16 timer; /* 0x5C0 */ u8 field_0x5c0[0x5D0 - 0x5C0]; }; #endif /* D_A_E_BI_LEAF_H */