#ifndef D_A_E_CR_H #define D_A_E_CR_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class e_cr_class * @brief Bombskit (Crazy Runner) * * @details * */ class e_cr_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ u8 field_0x5b4; /* 0x5B5 */ u8 field_0x5b5; /* 0x5B8 */ mDoExt_McaMorfSO* modelMorf; /* 0x5BC */ Z2CreatureEnemy sound; /* 0x660 */ int anm; /* 0x664 */ s16 lifetime; /* 0x666 */ s16 action; /* 0x668 */ s16 mode; /* 0x66A */ u8 field_0x66A[0x678 - 0x66A]; /* 0x678 */ s16 angle_target; /* 0x67A */ u8 field_0x67A[0x67C - 0x67A]; /* 0x67C */ s16 angle_to_pl; /* 0x680 */ f32 dist_to_pl; /* 0x684 */ s16 timers[4]; /* 0x68C */ s16 invulnerabilityTimer; /* 0x68E */ s16 field_0x68e; /* 0x690 */ s8 field_0x690; /* 0x692 */ s16 field_0x692; /* 0x694 */ s16 head_rot; /* 0x696 */ s16 head_rot_target; /* 0x698 */ dBgS_AcchCir acchcir; /* 0x6D8 */ dBgS_ObjAcch acch; /* 0x8B0 */ dCcD_Stts ccStts; /* 0x8EC */ dCcD_Sph ccSph; /* 0xA24 */ dCcU_AtInfo atInfo; /* 0xA48 */ u32 field_0xa48; /* 0xA4C */ u32 field_0xa4c; /* 0xA50 */ u8 field_0xA50[0xA5C - 0xA50]; /* 0xA5C */ u8 HIOInit; }; STATIC_ASSERT(sizeof(e_cr_class) == 0xa60); #endif /* D_A_E_CR_H */