#ifndef D_A_E_DK_H #define D_A_E_DK_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_bg_s_sph_chk.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_DK_c * @brief Bari * * @details * */ class daE_DK_c : public fopEn_enemy_c { public: int draw(); void setBck(int i_resIndex, u8 i_attr, f32 i_morf, f32 i_rate); void setBckCore(int i_resIndex, u8 i_attr, f32 i_morf, f32 i_rate); void setActionMode(int i_actionMode, int i_moveMode); void damage_check(); bool checkPlayerSearch(); int checkPlayerAttack(f32); void checkWaterHeight(); static void SphBgcCallBack(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*); void setElectricEffect(); void setCoreDeadEffect(); void setBodyDeadEffect(); void executeWait(); void executeChase(); void executeAttack(); void executeDamage(); void BodyDeathMove(); void executeDeath(); void action(); void mtx_set(); void cc_set(); int execute(); int _delete(); int CreateHeap(); int create(); daE_DK_c(); private: /* 0x5AC */ request_of_phase_process_class mPhaseReq; /* 0x5B4 */ mDoExt_McaMorfSO* mpMorfSO; /* 0x5B8 */ mDoExt_McaMorfSO* mpCoreMorfSO; /* 0x5BC */ mDoExt_brkAnm* mpBrkAnm[2]; /* 0x5C4 */ mDoExt_btkAnm* mpBtkAnm[2]; /* 0x5CC */ Z2CreatureEnemy mCreatureSound; /* 0x670 */ cXyz field_0x670; /* 0x67C */ s32 mActionMode; /* 0x680 */ s32 mMoveMode; /* 0x684 */ u32 mShadowKey; /* 0x688 */ u32 mShadowKey2; /* 0x68C */ s16 field_0x68c; /* 0x68E */ s16 field_0x68e; /* 0x690 */ u8 field_0x690; /* 0x691 */ u8 field_0x691; /* 0x692 */ u8 field_0x692; /* 0x694 */ u16 field_0x694; /* 0x698 */ s32 field_0x698; /* 0x69C */ s32 field_0x69c; /* 0x6A0 */ u8 field_0x6a0; /* 0x6A1 */ u8 field_0x6a1; /* 0x6A2 */ u8 field_0x6a2; /* 0x6A3 */ u8 field_0x6a3; /* 0x6A4 */ u8 field_0x6a4; /* 0x6A8 */ f32 field_0x6a8; /* 0x6AC */ f32 field_0x6ac; /* 0x6B0 */ f32 field_0x6b0; /* 0x6B4 */ f32 field_0x6b4; /* 0x6B8 */ f32 field_0x6b8; /* 0x6BC */ dBgS_AcchCir mAcchCir; /* 0x6FC */ dBgS_ObjAcch mObjAcch; /* 0x8D4 */ dBgS_SphChk mSphereChk; /* 0x928 */ dCcD_Stts mStts; /* 0x964 */ dCcD_Sph mSphere; /* 0xA9C */ dCcD_Sph mAtSphere; /* 0xBD4 */ dCcD_Sph mCoreSphere; /* 0xD0C */ dCcU_AtInfo mAtInfo; /* 0xD30 */ u32 mElectricEffects[6]; /* 0xD48 */ u32 mDeadEffects[2]; /* 0xD50 */ u8 mHIOInit; }; STATIC_ASSERT(sizeof(daE_DK_c) == 0xd54); class daE_DK_HIO_c : public JORReflexible { public: daE_DK_HIO_c(); virtual ~daE_DK_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s8 field_0x4; /* 0x08 */ f32 model_size; /* 0x0C */ f32 player_detection_range; /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 first_attack_range; }; #endif /* D_A_E_DK_H */