#ifndef D_A_E_FK_H #define D_A_E_FK_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_FK_c * @brief Phantom Rider * * @details * */ class daE_FK_c : public fopEn_enemy_c { public: int CreateHeap(); void initBodySph(); void initSwordSph(); void SetBodySph(); void SetSwordSph(); int ctrlJoint(J3DJoint*, J3DModel*); void SetAnm(int, int, f32, f32); void Yazirushi(); void SpeedSet(); void TnNeckSet(s16); void HsAngleSet(); void SpeedChk(); void SetAnmSpeed(); void TgChk(); void AtChk(); void OnAt(); void R_MoveAction(); void StartAction(); void RunAction(); void Action(); void DeathAction(); void DamageChk(); void DamageAction(); bool checkViewArea(); void AttackAction(); void UpDown(); int Execute(); void At_Check(int); int Draw(); int Delete(); void setBaseMtx(); void setEfMtx(); void CreateChk(); int Create(); private: /* 0x5AC */ u8 field_0x5AC[0x5B1 - 0x5AC]; /* 0x5B1 */ u8 mUpDownMode; /* 0x5B2 */ u8 field_0x5B2[0x5B6 - 0x5B2]; /* 0x5B6 */ s16 mCcTimer[2]; /* 0x5BA */ u8 field_0x5BA[0x5C0 - 0x5BA]; /* 0x5C0 */ int mAnm; /* 0x5C4 */ s16 mTimers[4]; /* 0x5CC */ f32 mMaxSpeed; /* 0x5D0 */ s16 field_0x5d0; /* 0x5D2 */ s16 field_0x5d2; /* 0x5D4 */ s16 mHNeckRot; /* 0x5D6 */ u8 field_0x5D6[0x5D8 - 0x5D6]; /* 0x5D8 */ s16 mKNeckRot; /* 0x5DC */ f32 field_0x5dc; /* 0x5E0 */ u8 field_0x5E0[0x5E4 - 0x5E0]; /* 0x5E4 */ f32 mSize; /* 0x5E8 */ f32 field_0x5e8; /* 0x5EC */ u8 field_0x5EC[0x604 - 0x5EC]; /* 0x604 */ f32 mAlpha; /* 0x608 */ u8 field_0x608[0x60C - 0x608]; /* 0x60C */ f32 field_0x60c; /* 0x610 */ u8 field_0x610[0x615 - 0x610]; /* 0x615 */ u8 mAction; /* 0x616 */ u8 mMode; /* 0x618 */ dCcD_Sph mCcBodySph[2]; /* 0x888 */ dCcD_Sph mCcSwordSph[3]; /* 0xC30 */ mDoExt_McaMorfSO* mpModelMorf; /* 0xC34 */ mDoExt_invisibleModel mInvisibleModel; /* 0xC3C */ J3DModel* mpEffModel; /* 0xC40 */ request_of_phase_process_class mPhase; /* 0xC48 */ u8 field_0xC48[0xC4C - 0xC48]; /* 0xC4C */ Z2CreatureEnemy mSound; /* 0xCF0 */ dBgS_AcchCir mAcchCir; /* 0xD30 */ dBgS_ObjAcch mAcch; /* 0xF08 */ dCcD_Stts mCcStts; /* 0xF44 */ dCcU_AtInfo mAtInfo; /* 0xF68 */ u8 mHIOInit; }; STATIC_ASSERT(sizeof(daE_FK_c) == 0xf6c); #endif /* D_A_E_FK_H */