#ifndef D_A_E_FS_H #define D_A_E_FS_H #include "Z2AudioLib/Z2Creature.h" #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class e_fs_class * @brief Wooden Puppet * * @details * */ class e_fs_class { public: /* 0x000 */ fopEn_enemy_c mEnemy; /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ u8 field_0x5b4; /* 0x5B5 */ u8 field_0x5b5; /* 0x5B6 */ u8 field_0x5b6; /* 0x5B7 */ u8 field_0x5b7; /* 0x5B8 */ cXyz mPlayerPos; /* 0x5C4 */ s16 mTargetAngleY; /* 0x5C6 */ s16 mPlayerAngleY; /* 0x5C8 */ f32 mPlayerDistXZ; /* 0x5CC */ u8 field_0x5cc[0x5D0 - 0x5CC]; /* 0x5D0 */ mDoExt_McaMorfSO* mpMorf; /* 0x5D4 */ Z2CreatureEnemy mCreatureSound; /* 0x678 */ u32 mAnm; /* 0x67C */ s16 mFrameCounter; /* 0x67E */ s16 mAction; /* 0x680 */ s16 mMode; /* 0x684 */ u32 mShadowKey; /* 0x688 */ s16 mTimer[4]; /* 0x690 */ s16 mIFrameTimer; /* 0x692 */ s8 field_0x692; /* 0x694 */ dBgS_AcchCir mAcchCir; /* 0x6D4 */ dBgS_ObjAcch mAcch; /* 0x8AC */ dCcD_Stts mCcStts; /* 0x8E8 */ dCcD_Cyl mCcCyl; /* 0xA24 */ dCcD_Sph mAtSph; /* 0xB5C */ dCcU_AtInfo mAtInfo; /* 0xB80 */ u32 mSmokeKey1; /* 0xB84 */ u32 mSmokeKey2; /* 0xB88 */ u32 mParticleKey[4]; /* 0xB98 */ bool mHIOInit; enum Action { /* 0x0 */ ACT_APPEAR, /* 0x1 */ ACT_WAIT, /* 0x2 */ ACT_MOVE, /* 0x3 */ ACT_ATTACK, /* 0x4 */ ACT_DAMAGE, /* 0x5 */ ACT_END, /* 0xA */ ACT_DEMOWAIT = 10, }; }; STATIC_ASSERT(sizeof(e_fs_class) == 0xB9C); #endif /* D_A_E_FS_H */