#ifndef D_A_E_MM_H #define D_A_E_MM_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class e_mm_class * @brief Helmasaur * * @details * */ class e_mm_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ u8 field_0x5b4; /* 0x5B5 */ u8 field_0x5b5; /* 0x5B6 */ u8 bitSw; /* 0x5B8 */ mDoExt_McaMorfSO* modelMorf; /* 0x5BC */ Z2CreatureEnemy sound; /* 0x660 */ int anm; /* 0x664 */ u32 shadowId; /* 0x668 */ fpc_ProcID armorChildId; /* 0x66C */ s16 lifetime; /* 0x66E */ s16 action; /* 0x670 */ s16 mode; /* 0x672 */ s8 field_0x672; /* 0x674 */ cXyz field_0x674; /* 0x680 */ u8 field_0x680[0x68C - 0x680]; /* 0x68C */ s16 target_ya; /* 0x68E */ u8 field_0x68E[0x690 - 0x68E]; /* 0x690 */ s16 angle_to_pl; /* 0x694 */ f32 dist_to_pl; /* 0x698 */ f32 field_0x698; /* 0x69C */ s16 timers[4]; /* 0x6A4 */ s16 field_0x6a4; /* 0x6A8 */ f32 field_0x6a8; /* 0x6AC */ s16 field_0x6ac; /* 0x6B0 */ dBgS_AcchCir acchcir; /* 0x6F0 */ dBgS_ObjAcch acch; /* 0x8C8 */ dCcD_Stts ccStts; /* 0x904 */ dCcD_Sph ccSph; /* 0xA3C */ dCcD_Sph ccWindSph; /* 0xB74 */ dCcU_AtInfo atInfo; /* 0xB98 */ s8 field_0xb98; /* 0xB99 */ s8 field_0xb99; /* 0xB9C */ u32 field_0xb9c[6]; /* 0xBB4 */ u32 waterEffEmtIds[4]; /* 0xBC4 */ cXyz field_0xbc4; /* 0xBD0 */ cXyz field_0xbd0; /* 0xBDC */ cXyz field_0xbdc; /* 0xBE8 */ cXyz field_0xbe8; /* 0xBF4 */ cXyz field_0xbf4; /* 0xC00 */ u8 field_0xc00; /* 0xC01 */ u8 field_0xc01; /* 0xC04 */ u32 field_0xc04; /* 0xC08 */ u32 field_0xc08; /* 0xC0C */ u8 field_0xC0C[0xC1C - 0xC0C]; }; STATIC_ASSERT(sizeof(e_mm_class) == 0xc1c); #endif /* D_A_E_MM_H */