#ifndef D_A_E_MS_H #define D_A_E_MS_H #include "f_op/f_op_actor.h" #include "JSystem/JHostIO/JORReflexible.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class e_ms_class * @brief Rat * * @details * */ class e_ms_class : public fopEn_enemy_c { public: /* 0x5AC */ request_of_phase_process_class mPhaseReq; /* 0x5B4 */ s16 mMode; /* 0x5B6 */ u8 field_0x5b6; /* 0x5B7 */ u8 field_0x5b7; /* 0x5B8 */ int field_0x5b8; /* 0x5BC */ cXyz field_0x5bc; /* 0x5C8 */ s16 field_0x5c8; /* 0x5CC */ mDoExt_McaMorfSO* mpModelMorf; /* 0x5D0 */ int mNextSound; /* 0x5D4 */ u32 mShadowKey; /* 0x5D8 */ Z2CreatureEnemy mSound; /* 0x67C */ s16 mLifetime; /* 0x67E */ s16 mAction; /* 0x680 */ f32 mPlayerDistance; /* 0x684 */ s16 mPlayerAngleY; /* 0x686 */ s16 mActionTimer[4]; /* 0x68E */ s16 mCooldown1; /* 0x690 */ f32 field_0x690; /* 0x694 */ f32 field_0x694; /* 0x698 */ dBgS_AcchCir mAcchCir; /* 0x6D8 */ dBgS_ObjAcch mAcch; /* 0x8B0 */ s8 mInWater; /* 0x8B4 */ dCcD_Stts mDStts; /* 0x8F0 */ dCcD_Sph mSph1; /* 0xA28 */ dCcD_Sph mSph2; /* 0xB60 */ dCcU_AtInfo mAtInfo; /* 0xB84 */ s8 field_0xb84; /* 0xB85 */ u8 field_0xb85[0xb8c - 0xb85]; /* 0xB8C */ u32 mParticleKey[4]; /* 0xB9C */ u32 mHamon; /* 0xBA0 */ u8 field_0xba0[0xba5 - 0xba0]; /* 0xBA5 */ s8 field_0xba5; /* 0xBA6 */ s8 field_0xba6; /* 0xBA7 */ s8 mCooldown2; /* 0xBA8 */ s8 field_0xba8; /* 0xBA9 */ u8 field_0xba9[0xbb4 - 0xba9]; /* 0xBB4 */ int mSkullID; /* 0xBB8 */ u8 mHIOInit; }; STATIC_ASSERT(sizeof(e_ms_class) == 0xbbc); #endif /* D_A_E_MS_H */