#ifndef D_A_E_OT_H #define D_A_E_OT_H #include "SSystem/SComponent/c_phase.h" #include "d/actor/d_a_e_dt.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor.h" /** * @ingroup actors-enemies * @class daE_OT_c * @brief Toado * * @details * */ class daE_OT_c : public fopEn_enemy_c { public: int draw(); void setBck(int, u8, f32, f32); void setActionMode(int, int); void damage_check(); void checkWaterSurface(); void setWaterEffect(); void setEggBreakEffect(); void setDeathLightEffect(); void setEggStay(); void executeEgg(); void executeBorn(); void executeAttack(); void executePanic(); void executeDamage(); void action(); void mtx_set(); void cc_set(); int execute(); int _delete(); int CreateHeap(); cPhs__Step create(); int getChildNo() { return mChildNo; } int getActionMode() { return mAction; } void setShakeEgg() { mMode = 4; } void setDeleteEgg() { mMode = 6; } void setFallEgg() { mMode = 8; } enum Action { /* 0x0 */ ACT_EGG, /* 0x1 */ ACT_BORN, /* 0x2 */ ACT_ATTACK, /* 0x3 */ ACT_PANIC, /* 0x4 */ ACT_DAMAGE, }; private: /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ mDoExt_McaMorfSO* mpMorf; /* 0x5B8 */ J3DModel* mpEggModel; /* 0x5BC */ mDoExt_btkAnm* mpEggAnm; /* 0x5C0 */ Z2CreatureEnemy mSound; /* 0x664 */ cXyz mEggPos; /* 0x670 */ daE_DT_c* mpToadActor; /* 0x674 */ int mAction; /* 0x678 */ int mMode; /* 0x67C */ u32 mShadowKey; /* 0x680 */ f32 mScale; /* 0x684 */ f32 mAnmSpeed; /* 0x688 */ f32 mWaterSurface; /* 0x68C */ int mChildNo; /* 0x690 */ s16 mTargetAngleY; /* 0x692 */ u8 mDemoMode; /* 0x693 */ bool mHatched; /* 0x694 */ u8 mTimer1; /* 0x695 */ u8 mTimer2; /* 0x698 */ dBgS_AcchCir mAcchCir; /* 0x6D8 */ dBgS_ObjAcch mAcch; /* 0x8B0 */ dCcD_Stts mCcStts; /* 0x8EC */ dCcD_Sph mCcSph; /* 0xA24 */ dCcD_Sph mAtSph; /* 0xB5C */ dCcU_AtInfo mAtInfo; /* 0xB80 */ u32 mWaterEffectKey[4]; /* 0xB90 */ u32 mRippleKey; /* 0xB94 */ bool mHIOInit; }; STATIC_ASSERT(sizeof(daE_OT_c) == 0xb98); #endif /* D_A_E_OT_H */