#ifndef D_A_E_RB_H #define D_A_E_RB_H #include "f_op/f_op_actor_mng.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "d/d_bg_s_acch.h" /** * @ingroup actors-enemies * @class e_rb_class * @brief Leever (Riiba) * * @details * */ class e_rb_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ fopAc_ac_c* parent; /* 0x5B8 */ dBgS_AcchCir acchcir; /* 0x5F8 */ dBgS_ObjAcch acch; /* 0x7D0 */ dCcD_Stts ccStts; /* 0x80C */ dCcD_Sph ccSph; /* 0x944 */ dCcU_AtInfo atInfo; /* 0x968 */ mDoExt_McaMorfSO* modelMorf; /* 0x96C */ Z2CreatureEnemy sound; /* 0xA10 */ cXyz field_0xa10; /* 0xA1C */ f32 distToPlayer; /* 0xA20 */ f32 height; /* 0xA24 */ f32 field_0xa24; /* 0xA28 */ f32 field_0xa28; /* 0xA2C */ f32 field_0xa2c; /* 0xA30 */ f32 field_0xa30; /* 0xA34 */ int anm; /* 0xA38 */ s16 timers[4]; /* 0xA40 */ s16 counter; /* 0xA42 */ s16 action; /* 0xA44 */ s16 mode; /* 0xA46 */ u8 field_0xA46[0xA48 - 0xA46]; /* 0xA48 */ s16 angleToPlayer; /* 0xA4A */ s16 invincibilityTimer; /* 0xA4C */ s16 field_0xa4c; /* 0xA4E */ s16 field_0xa4e; /* 0xA50 */ s16 field_0xa50; /* 0xA52 */ s16 rot_y; /* 0xA54 */ s16 rot_x; /* 0xA56 */ s16 rot_step; /* 0xA58 */ s16 death_rot_y; /* 0xA5C */ u32 smokeEmtrID; /* 0xA60 */ u32 field_0xa60; /* 0xA64 */ s8 field_0xa64; /* 0xA65 */ u8 field_0xa65; /* 0xA66 */ u8 isChild; /* 0xA67 */ u8 childNum; /* 0xA68 */ u8 appearRange; /* 0xA69 */ u8 field_0xa69; /* 0xA6A */ u8 swbit; /* 0xA6B */ u8 HIOInit; }; STATIC_ASSERT(sizeof(e_rb_class) == 0xa6c); #endif /* D_A_E_RB_H */