#ifndef D_A_E_SB_H #define D_A_E_SB_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_SB_c * @brief Shell Blade * * @details * */ class daE_SB_c : public fopEn_enemy_c { public: int CreateHeap(); void initCcCylinder(); void setCcCylinder(); int ctrlJoint(J3DJoint*, J3DModel*); void Particle_Set(u16); void SetAnm(int, int, f32, f32); void MemberClear(); void Shield_Motion(); void AttackStop(); void AttackSetSP(); void AttackAngle(); void AttackSpeedMotion(); void Attack_Motion(); void Bomb_Death_Motion(); void BombJumpSet(); void GetHomeSet(); void HomeJumpMotion(); void Jump_Normal_Set(); void Jump_Set(); void JumpMiddleMotion(); void Jump_Motion(); void Death_Motion(); void Hanekaeri(); void Hit(); void ActionCheck(); void Search(); void Wait_Motion(); void Attack(); void Shield(); void Anm_Motion(); void Search_Bomb(); void ChanceMotion(); void NoChanceMotion(); void Obj_Damage(); void HashiraVib(); void Yazirushi(); void setGroundAngle(); int Execute(); int Draw(); int Delete(); void setBaseMtx(); cPhs__Step Create(); private: /* 0x5AC */ int field_0x5ac; /* 0x5B0 */ int field_0x5b0; /* 0x5B4 */ int field_0x5b4; /* 0x5B8 */ int field_0x5b8; /* 0x5BC */ int field_0x5bc; /* 0x5C0 */ int field_0x5c0; /* 0x5C4 */ int field_0x5c4; /* 0x5C8 */ int field_0x5c8; /* 0x5CC */ u32 field_0x5cc; /* 0x5D0 */ u8 field_0x5d0; /* 0x5D2 */ s16 field_0x5d2; /* 0x5D1 */ f32 field_0x5d4; /* 0x5D8 */ csXyz field_0x5d8; /* 0x5DE */ csXyz field_0x5de; /* 0x5E4 */ u8 field_0x5e4; /* 0x5E6 */ s16 field_0x5e6; /* 0x5E8 */ u8 field_0x5e8; public: /* 0x5EC */ cXyz* field_0x5ec; /* 0x5F0 */ f32 field_0x5f0; private: /* 0x5F4 */ cXyz field_0x5f4; /* 0x600 */ s16 field_0x600; /* 0x602 */ u8 field_0x602; /* 0x603 */ u8 field_0x603; /* 0x604 */ u8 field_0x604; /* 0x608 */ int field_0x608; /* 0x60C */ int field_0x60c; /* 0x610 */ s16 field_0x610; /* 0x612 */ s16 field_0x612; /* 0x614 */ csXyz field_0x614; /* 0x61A */ u8 field_0x61a; /* 0x61C */ mDoExt_McaMorfSO* mpMorf; /* 0x620 */ request_of_phase_process_class mPhaseReq; /* 0x628 */ int mShadowKey; /* 0x62C */ Z2CreatureEnemy mSound; /* 0x6D0 */ dBgS_AcchCir mAcchCir; /* 0x710 */ dBgS_ObjAcch mAcch; /* 0x8E8 */ dCcD_Stts mStts; /* 0x924 */ dCcD_Sph mSph; /* 0xA5C */ dCcD_Cyl mCyl; /* 0xB98 */ dCcU_AtInfo mAtInfo; /* 0xBBC */ u8 field_0xbbc; }; STATIC_ASSERT(sizeof(daE_SB_c) == 0xBC0); class daE_SB_HIO_c : public JORReflexible { public: daE_SB_HIO_c(); virtual ~daE_SB_HIO_c() {} #if DEBUG void genMessage(JORMContext*); #endif /* 0x04 */ s8 field_0x04; /* 0x08 */ f32 search_area; /* 0x0C */ f32 distance_home; /* 0x10 */ f32 jump_xz_axis_speed; /* 0x14 */ f32 jump_y_axis_speed; /* 0x18 */ f32 atk_jump_xz_axis_speed; /* 0x1C */ f32 atk_y_axis_speed; /* 0x20 */ f32 magne_on_atk_y_axis_speed; /* 0x24 */ f32 grav_reduct_rate; /* 0x28 */ f32 other_anm_speed; /* 0x2C */ f32 shield_atk_anm_speed; /* 0x30 */ f32 death_anm_speed; /* 0x34 */ f32 size; /* 0x38 */ f32 atk_start_range; /* 0x3C */ s16 field_0x3c; /* 0x3E */ s16 field_0x3e; }; #endif /* D_A_E_SB_H */