#ifndef D_A_E_TK_BALL_H #define D_A_E_TK_BALL_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-enemies * @class e_tk_ball_class * @brief Fire/Water Toadpoli Ball * * @details Projectiles spat by Toadpoli enemies at the player. * Two types exist: fire and water. Link can deflect these balls * with his shield or slice them with his sword. When deflected * while locked on to the enemy, they will return to the Toadpoli * that fired them. */ class e_tk_ball_class : public fopEn_enemy_c { public: /* 0x5AC */ request_of_phase_process_class mPhaseReq; /* 0x5B4 */ u8 mType; /* 0x5B5 */ u8 mArg1; /* 0x5B8 */ J3DModel* mpModel; /* 0x5BC */ Z2SoundObjSimple mSound; /* 0x5DC */ s16 mLifetime; /* 0x5DE */ s16 mAction; /* 0x5E0 */ s16 mMode; /* 0x5E2 */ s16 mActionTimer[2]; /* 0x5E6 */ s16 mInvincibilityTimer; /* 0x5E8 */ cXyz mInitalPosition; /* 0x5F4 */ f32 mInitalDistance; /* 0x5F8 */ f32 mArcHeight; /* 0x5FC */ dCcD_Stts mStts; /* 0x638 */ dCcD_Sph mAtSph; /* 0x770 */ dCcD_Sph mTgSph; /* 0x8A8 */ u32 mParticleKey[2]; /* 0x8B0 */ cXyz mParticleDirection; /* 0x8BC */ cXyz mPreviousPosition; /* 0x8C8 */ bool mSuspended; }; STATIC_ASSERT(sizeof(e_tk_ball_class) == 0x8CC); #endif /* D_A_E_TK_BALL_H */