#ifndef D_A_E_VT_H #define D_A_E_VT_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_VA_c * @brief Death Sword * * @details * */ class daE_VA_c : public fopEn_enemy_c { public: enum daE_VA_ACTION { ACTION_DEMO_OP_WAIT_e, ACTION_DEMO_OP_e, ACTION_CLEAR_WAIT_e, ACTION_CLEAR_CHASE_e, ACTION_CLEAR_ATTACK_e, ACTION_TRANS_WAIT_e, ACTION_TRANS_ATTACK_e, ACTION_TRANS_CHASE_e, ACTION_TRANS_DAMAGE_e, ACTION_TRANS_BITE_DAMAGE_e, ACTION_TRANS_THROUGH_e, ACTION_OPACI_WAIT_e, ACTION_OPACI_FLY_e, ACTION_OPACI_DOWN_e, ACTION_OPACI_DOWN_DAMAGE_e, ACTION_OPACI_CHASE_e, ACTION_OPACI_ATTACK_e, ACTION_OPACI_DAMAGE_e, ACTION_OPACI_FLIP_e, ACTION_OPACI_FADE_AWAY_e, ACTION_OPACI_DEATH_e, }; enum daE_ANM_e { ANM_END_EF_e = 7, ANM_FLOAT_ATTACK_e, ANM_FLOAT_DMG_A_e, ANM_FLOAT_DMG_B_e, ANM_FLOAT_DMG_C_e, ANM_FLOAT_WAIT_e, ANM_INVI_ATTACK_A_e, ANM_INVI_NOTICE_e, ANM_INVI_WAIT_e, ANM_INVI_WALK_e, ANM_OP_ATTACK_A_e, ANM_SUBS_ATTACK_A1_e, ANM_SUBS_ATTACK_A3_e, ANM_SUBS_ATTACK_B_e, ANM_SUBS_AVOID_e, ANM_SUBS_DOWN_e, ANM_SUBS_DOWN_DMG_A1_e, ANM_SUBS_DOWN_DMG_A2_e, ANM_SUBS_DOWN_DIE_e, ANM_SUBS_DOWN_D_STAND_e, ANM_SUBS_DOWN_STAGGER_e, ANM_SUBS_DOWN_STAND_e, ANM_SUBS_DOWN_WAIT_e, ANM_SUBS_FLY_e, ANM_SUBS_INVITE_A_e, ANM_SUBS_INVITE_B_e, ANM_SUBS_INVITE_C_e, ANM_SUBS_STAGGER_e, ANM_SUBS_TO_TRANS_e, ANM_SUBS_WAIT_e, ANM_TRANS_ATTACK_A1_e, ANM_TRANS_ATTACK_A2_e, ANM_TRANS_ATTACK_A3_e, ANM_TRANS_NECK_DMG_e, ANM_TRANS_NECK_PAT_e, ANM_TRANS_STRUGGLE_e, ANM_TRANS_THROUGH_e, ANM_TRANS_WAIT_e, ANM_TRANS_WALK_e, }; int ctrlJoint(J3DJoint*, J3DModel*); static int JointCallBack(J3DJoint*, int); void calcJointNeck(); void calcJointSleeve(); int draw(); void setBck(int, u8, f32, f32); bool checkBck(int); void setActionMode(int, int); int getWolfCutType(); void onSwordAtBit(); void offSwordShield(); void setTransDamage(cXyz*); void damage_check(); void setFireEffect(int); void setFootEffect(); void setWeponEffect(); void setBugsEffect(); void setWeponLandEffect(); void setWeponGlow(); void setWeponFlashScreen(); void setMagicEffect(int); void setMagicHitEffect(int); void demo_skip(int); static int DemoSkipCallBack(void*, int); f32 getRopeLength(int); void calcOpRopePos(); void onRopeCutStatus(int, int, int); void setVibRope(f32, f32); void setVibTag(int, int); void calcTagAngle(); void calcRopeFirePos(); void executeDemoOpWait(); void executeDemoOp(); void executeClearWait(); void executeClearChase(); void executeClearAttack(); void executeTransWait(); void executeTransChase(); void executeTransAttack(); void executeTransBiteDamage(); void executeTransDamage(); void executeTransThrough(); void executeOpaciWait(); void executeOpaciFly(); void executeOpaciDamage(); void executeOpaciChase(); void executeOpaciAttack(); void executeOpaciDown(); void executeOpaciDownDamage(); void executeOpaciFlip(); void executeOpaciFadeAway(); void executeOpaciDeath(); void calcMagicMove(); void setAlphaType(); void action(); void mtx_set(); void cc_set(); int execute(); int _delete(); int CreateHeap(); int create(); daE_VA_c(); private: /* 0x005AC */ request_of_phase_process_class mPhase; /* 0x005B4 */ mDoExt_McaMorfSO* mpMorf; /* 0x005B8 */ mDoExt_McaMorfSO* mpEndEfMorf; /* 0x005BC */ J3DModel* mpWeaponModel; /* 0x005C0 */ J3DModel* mpCardModels[40]; /* 0x00660 */ csXyz field_0x660[40]; /* 0x00750 */ csXyz field_0x750[40]; /* 0x00840 */ csXyz field_0x840[40]; /* 0x00930 */ u8 mCardFlags[40]; /* 0x00958 */ mDoExt_3DlineMat1_c mRope; /* 0x00994 */ cXyz field_0x994[100]; /* 0x00E44 */ csXyz field_0xe44[100]; /* 0x0109C */ u8 mRopeCutStatus[10]; /* 0x010A6 */ u8 field_0x10A6[0x01100 - 0x010A6]; /* 0x01100 */ u8 mDrawRopes; /* 0x01101 */ u8 field_0x1101[0x01104 - 0x01101]; /* 0x01104 */ f32 field_0x1104[10]; /* 0x0112C */ s16 field_0x112c[10]; /* 0x01140 */ cXyz field_0x1140[10]; /* 0x011B8 */ f32 field_0x11b8[10]; /* 0x011E0 */ cXyz mMagicPos[2]; /* 0x011F8 */ cXyz mMagicOldPos[2]; /* 0x01210 */ cXyz mMagicSpeed[2]; /* 0x01228 */ u8 field_0x1228[3]; /* 0x0122C */ cXyz field_0x122c; /* 0x01238 */ csXyz field_0x1238; /* 0x0123E */ s16 field_0x123e; /* 0x01240 */ u8 field_0x1240; /* 0x01244 */ mDoExt_invisibleModel mInvisModel; /* 0x0124C */ mDoExt_brkAnm* mpWeaponBrk; /* 0x01250 */ mDoExt_brkAnm* mpEndEfBrk; /* 0x01254 */ Z2CreatureEnemy mSound; /* 0x012F8 */ cXyz field_0x12f8; /* 0x01304 */ csXyz field_0x1304; /* 0x0130A */ u8 field_0x130A[0x0130C - 0x0130A]; /* 0x0130C */ s16 field_0x130c; /* 0x0130E */ s16 field_0x130e; /* 0x01310 */ f32 field_0x1310; /* 0x01314 */ f32 mKankyoColBlend; /* 0x01318 */ f32 field_0x1318; /* 0x0131C */ int mAction; /* 0x01320 */ int mMode; /* 0x01324 */ int field_0x1324; /* 0x01328 */ u8 field_0x1328[0x0132C - 0x01328]; /* 0x0132C */ u32 mShadowKey; /* 0x01330 */ s16 field_0x1330; /* 0x01332 */ s16 field_0x1332; /* 0x01334 */ s16 field_0x1334; /* 0x01336 */ s16 field_0x1336; /* 0x01338 */ s16 mAttackSphIFrameTimer; /* 0x0133A */ s16 mNeckSphIFrameTimer; /* 0x0133C */ s16 mBodyCylIFrameTimer; /* 0x0133E */ s16 mOffTgTimer; /* 0x01340 */ int mDemoModeTimer; /* 0x01344 */ int mDownTimer; /* 0x01348 */ int field_0x1348; /* 0x0134C */ int mFadeAwayTimer; /* 0x01350 */ int field_0x1350; /* 0x01354 */ int field_0x1354; /* 0x01358 */ int field_0x1358; /* 0x0135C */ int field_0x135c; /* 0x01360 */ u8 field_0x1360[0x01364 - 0x01360]; /* 0x01364 */ int field_0x1364; /* 0x01368 */ int field_0x1368; /* 0x0136C */ u8 field_0x136C[0x01370 - 0x0136C]; /* 0x01370 */ int mAlphaType; /* 0x01374 */ int mKankyoColType; /* 0x01378 */ u8 mGlowLightA; /* 0x01379 */ u8 mFootSmokeAlpha; /* 0x0137A */ u8 mEyeAlpha; /* 0x0137B */ u8 field_0x137b; /* 0x0137C */ u8 mGlowLightR; /* 0x0137D */ u8 mGlowLightG; /* 0x0137E */ u8 mGlowLightB; /* 0x0137F */ u8 mGlowBody; /* 0x01380 */ u8 field_0x1380; /* 0x01381 */ u8 field_0x1381; /* 0x01382 */ u8 field_0x1382; /* 0x01383 */ u8 field_0x1383; /* 0x01384 */ u8 field_0x1384; /* 0x01385 */ u8 field_0x1385; /* 0x01386 */ u8 field_0x1386; /* 0x01387 */ u8 mRopesEnabled; /* 0x01388 */ u8 field_0x1388; /* 0x01389 */ u8 mWeponEfMode; /* 0x0138A */ u8 mPlayEndEf; /* 0x0138B */ u8 field_0x138b; /* 0x0138C */ u8 mSwNo; /* 0x0138D */ u8 field_0x138d; /* 0x0138E */ u8 field_0x138e; /* 0x0138F */ u8 field_0x138f; /* 0x01390 */ u8 field_0x1390; /* 0x01391 */ u8 field_0x1391; /* 0x01392 */ u8 field_0x1392; /* 0x01393 */ u8 field_0x1393; /* 0x01394 */ s16 field_0x1394; /* 0x01396 */ s16 field_0x1396; /* 0x01398 */ s16 field_0x1398; /* 0x0139C */ mDoExt_3DlineMat0_c field_0x139c; /* 0x013B8 */ cXyz field_0x13b8; /* 0x013C4 */ cXyz field_0x13c4; /* 0x013D0 */ cXyz field_0x13d0[5]; /* 0x0140C */ cXyz field_0x140c[5]; /* 0x01448 */ csXyz field_0x1448[5]; /* 0x01466 */ csXyz field_0x1466[5]; /* 0x01484 */ u8 field_0x1484; /* 0x01485 */ u8 field_0x1485; /* 0x01486 */ u8 field_0x1486; /* 0x01488 */ cXyz mDemoCamCenter; /* 0x01494 */ cXyz mDemoCamEye; /* 0x014A0 */ f32 mDemoCamBank; /* 0x014A4 */ f32 field_0x14a4; /* 0x014A8 */ f32 field_0x14a8; /* 0x014AC */ s16 field_0x14ac; /* 0x014B0 */ f32 field_0x14b0; /* 0x014B4 */ u8 field_0x14B4[0x014B8 - 0x014B4]; /* 0x014B8 */ dBgS_AcchCir mAcchCir; /* 0x014F8 */ dBgS_ObjAcch mAcch; /* 0x016D0 */ dBgS_AcchCir mMagicAcchCir[2]; /* 0x01750 */ dBgS_ObjAcch mMagicAcch[2]; /* 0x01B00 */ dCcD_Stts mBodyCcStts; /* 0x01B3C */ dCcD_Stts field_0x1b3c; /* 0x01B78 */ dCcD_Sph mNeckSph; /* 0x01CB0 */ dCcD_Cyl mBodyCyls[3]; /* 0x02064 */ dCcD_Sph mAttackSphs[4]; /* 0x02544 */ dCcD_Sph mLineSphs[190]; /* 0x10CD4 */ dCcD_Sph mMagicSphs[2]; /* 0x10F44 */ dCcU_AtInfo mAtInfo; /* 0x10F68 */ u32 mWeponEffEmtrIDs[3]; /* 0x10F74 */ u32 field_0x10f74; /* 0x10F78 */ u32 mFootSmokeEmtrIDs[2]; /* 0x10F80 */ u32 field_0x10f80[30]; /* 0x10FF8 */ u8 mInitHIO; }; #endif /* D_A_E_VT_H */