#ifndef D_A_HITOBJ_H #define D_A_HITOBJ_H #include "d/d_com_inf_game.h" /** * @ingroup actors-unsorted * @class hitobj_class * @brief Hit Object? * * @details * */ class hitobj_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ u8 field_0x570; /* 0x571 */ u8 field_0x571; /* 0x572 */ s16 field_0x572; /* 0x574 */ dCcD_Stts field_0x574; /* 0x5B0 */ dCcD_Sph field_0x5b0; }; #endif /* D_A_HITOBJ_H */