#ifndef D_A_NPC_LEN_H #define D_A_NPC_LEN_H #include "d/actor/d_a_npc.h" struct daNpc_Len_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ s16 field_0x8c; /* 0x8E */ s16 field_0x8e; /* 0x90 */ f32 field_0x90; }; class daNpc_Len_Param_c { public: virtual ~daNpc_Len_Param_c() {} static const daNpc_Len_HIOParam m; }; #if DEBUG class daNpc_Len_HIO_c : public mDoHIO_entry_c { public: daNpc_Len_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Len_HIOParam m; }; #define NPC_LEN_HIO_CLASS daNpc_Len_HIO_c #else #define NPC_LEN_HIO_CLASS daNpc_Len_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Len_c * @brief Renado * * @details * */ class daNpc_Len_c : public daNpcT_c { public: typedef int (daNpc_Len_c::*actionFunc)(void*); typedef int (daNpc_Len_c::*cutFunc)(int); ~daNpc_Len_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); BOOL isDelete(); void reset(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); int selectAction(); BOOL chkAction(actionFunc); int setAction(actionFunc); BOOL checkStartDemo13StbEvt(fopAc_ac_c*, f32, f32, f32, f32, f32, f32, f32); int cutConversationInHotel(int); int cutHurry(int); int cutTakeWoodStatue(int); int wait(void*); int patrol(void*); int talk(void*); daNpc_Len_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) {} u16 getEyeballMaterialNo() { return 1; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return 1; } BOOL checkChangeJoint(int i_joint) { return i_joint == 4; } BOOL checkRemoveJoint(int i_joint) { return i_joint == 9; } s32 getFootLJointNo() { return 29; } s32 getFootRJointNo() { return 32; } BOOL chkXYItems() { return TRUE; } static char* mCutNameList[4]; static cutFunc mCutList[4]; int getFlowNodeNo() { u16 nodeNo = home.angle.x; if (nodeNo == 0xffff) { return -1; } return nodeNo; } u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; } u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; } private: /* 0xE40 */ NPC_LEN_HIO_CLASS* mpHIO; /* 0xE44 */ dCcD_Cyl mCyl; /* 0xF80 */ u8 mType; /* 0xF84 */ daNpcT_ActorMngr_c mActorMngr[4]; /* 0xFA4 */ daNpcT_Path_c mPath; /* 0xFCC */ actionFunc field_0xfcc; /* 0xFD8 */ actionFunc mAction; /* 0xFE4 */ int field_0xfe4; /* 0xFE8 */ int field_0xfe8; /* 0xFEC */ u8 field_0xfec; /* 0xFED */ u8 field_0xfed; /* 0xFEE */ u8 field_0xfee; /* 0xFF0 */ int field_0xff0; }; STATIC_ASSERT(sizeof(daNpc_Len_c) == 0xff4); #endif /* D_A_NPC_LEN_H */