#ifndef D_A_OBJ_AUTOMATA_H #define D_A_OBJ_AUTOMATA_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor.h" /** * @ingroup actors-objects * @class daObj_AutoMata_c * @brief Falbi's Music Box * * @details * */ class daObj_AutoMata_c : public fopAc_ac_c { private: /* 0x568 */ int field_0x568; /* 0x56C */ mDoExt_McaMorfSO* mpMorf; /* 0x570 */ Z2Creature mCreature; /* 0x600 */ mDoExt_btkAnm mBtk; /* 0x618 */ request_of_phase_process_class mPhase; /* 0x630 */ dBgS_ObjAcch mAcch; /* 0x7F8 */ dCcD_Stts mStts; /* 0x834 */ dBgS_AcchCir field_0x834; /* 0x874 */ cBgS_GndChk mGndChk; /* 0x8B0 */ dCcD_Cyl mCyl; /* 0x9EC */ dCcD_Sph mSph; /* 0xB24 */ int mShadowId; /* 0xB28 */ f32 mGroundH; /* 0xB2C */ f32 mAnmPlaySpeed; /* 0xB30 */ u8 field_0xb30; /* 0xB31 */ u8 mCoNone; public: virtual ~daObj_AutoMata_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static void* srchTHouse(fopAc_ac_c*, void*); int setAnm(int, bool); void setEnvTevColor(); void setRoomNo(); void setMtx(); void setSe(); void setAnmPlaySpeed(f32 i_playspeed) { mAnmPlaySpeed = i_playspeed; } void setCoNone() { mCoNone = true; } }; STATIC_ASSERT(sizeof(daObj_AutoMata_c) == 0xb38); class daObj_AutoMata_Param_c { public: virtual ~daObj_AutoMata_Param_c() {} static f32 const m[3]; }; #endif /* D_A_OBJ_AUTOMATA_H */