#ifndef D_A_OBJ_BOMBF_H #define D_A_OBJ_BOMBF_H #include "d/d_com_inf_game.h" #include "d/d_bomb.h" /** * @ingroup actors-objects * @class daObjBombf_c * @brief Bomb Flower * * @details * */ class daObjBombf_c : public fopAc_ac_c { public: bool createHeap(); int create(); ~daObjBombf_c(); void setMatrix(); int execute(); int draw(); private: /* 0x568 */ request_of_phase_process_class field_0x568; /* 0x570 */ J3DModel* field_0x570; /* 0x574 */ u32 field_0x574; /* 0x578 */ u8 field_0x578; /* 0x57C */ u32 field_0x57c; /* 0x580 */ u16 field_0x580; /* 0x582 */ u8 field_0x582; /* 0x584 */ f32 field_0x584; }; STATIC_ASSERT(sizeof(daObjBombf_c) == 0x588); #endif /* D_A_OBJ_BOMBF_H */