#ifndef D_A_OBJ_CB_H #define D_A_OBJ_CB_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_cb_class * @brief Castle Block? * * @details * */ class obj_cb_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ J3DModel* mModel; /* 0x574 */ Z2SoundObjSimple mSoundObj; /* 0x594 */ s16 field_0x594; /* 0x596 */ s16 field_0x596; /* 0x598 */ s16 field_0x598[2]; /* 0x59C */ s16 field_0x59c; /* 0x59E */ s16 field_0x59e; /* 0x5A0 */ csXyz field_0x5a0; /* 0x5A8 */ f32 field_0x5a8; /* 0x5AC */ dBgS_AcchCir mAcchCir; /* 0x5EC */ dBgS_ObjAcch mAcch; /* 0x7C4 */ int field_0x7c4; /* 0x7C8 */ Mtx mBgMtx; /* 0x7F8 */ dBgW* mBgW; /* 0x7FC */ dCcD_Stts mStts; /* 0x838 */ dCcD_Sph mSph; /* 0x970 */ u32 field_0x970; /* 0x974 */ u32 field_0x974; /* 0x978 */ u8 field_0x978; }; STATIC_ASSERT(sizeof(obj_cb_class) == 0x97c); class daObj_Cb_HIO_c { public: daObj_Cb_HIO_c(); virtual ~daObj_Cb_HIO_c() {} s8 field_0x4; }; #endif /* D_A_OBJ_CB_H */