#ifndef D_A_OBJ_DIGPLACE_H #define D_A_OBJ_DIGPLACE_H #include "d/d_path.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjDigpl_c * @brief Wolf Dig Place (Treasure) * * @details * */ class daObjDigpl_c : public fopAc_ac_c { public: int create(); int execute(); private: /* 0x568 */ u8 mType; /* 0x569 */ u8 mSwitch; /* 0x56A */ u8 mDigFlg; /* 0x56B */ u8 field_0x56b; /* 0x56C */ u8 mCurrentDigPoint; /* 0x570 */ Mtx field_0x570; /* 0x5A0 */ int mUsedDigFlags[6]; /* 0x5B8 */ dPath* mpDigPoints; public: virtual ~daObjDigpl_c(); u8 getSceneNum() { return (fopAcM_GetParam(this) >> 0xC) & 0xFF; } int getItemNum() { return getSceneNum(); } u8 getType() const { return mType; } void onDigFlg() { mDigFlg = true; } }; STATIC_ASSERT(sizeof(daObjDigpl_c) == 0x5C0); #endif /* D_A_OBJ_DIGPLACE_H */