#ifndef D_A_OBJ_FAN_H #define D_A_OBJ_FAN_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjFan_c * @brief (City in the Sky?) Fan) * * @details * */ class daObjFan_c : public dBgS_MoveBgActor { public: fopAc_ac_c* search_tornado(); void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create1st(); int Execute(Mtx**); void action(); void setCollision(); int Draw(); int Delete(); u8 getType() { return fopAcM_GetParamBit(this,0,4); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mModel; /* 0x5AC */ dBgW* field_0x5ac; /* 0x5B0 */ dCcD_Stts field_0x5b0; /* 0x5EC */ dCcD_Sph field_0x5ec[4]; /* 0xACC */ s16 field_0xacc; /* 0xACE */ s16 field_0xace; /* 0xAD0 */ u32 field_0xad0; /* 0xAD4 */ u8 field_0xad4; /* 0xAD8 */ cXyz field_0xad8; }; STATIC_ASSERT(sizeof(daObjFan_c) == 0xAE4); #endif /* D_A_OBJ_FAN_H */