#ifndef D_A_OBJ_FLAG_H #define D_A_OBJ_FLAG_H #include "f_op/f_op_actor_mng.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_set_bgobj.h" static int createSolidHeap(fopAc_ac_c*); static int nodeCallBack(J3DJoint*, int); class FlagJoint_c { public: ~FlagJoint_c(); FlagJoint_c(); csXyz mJoint1; csXyz mJoint2; csXyz mJoint3; s16 mRv; }; /** * @ingroup actors-objects * @class daObjFlag_c * @brief Flag 1 * * @details * */ class daObjFlag_c : public fopAc_ac_c { private: /* 0x568 */ J3DModel* mpModel1; /* 0x56c */ J3DModel* mpModel2; /* 0x570 */ request_of_phase_process_class mPhase; /* 0x578 */ request_of_phase_process_class mPhase2; /* 0x580 */ FlagJoint_c mFlagJoints[4]; /* 0x5d0 */ cXyz mPos; /* 0x5dc */ f32 field_0x5dc; /* 0x5e0 */ s16 field_0x5e0; /* 0x5e2 */ s16 field_0x5e2; /* 0x5e4 */ s16 field_0x5e4; /* 0x5e6 */ s16 field_0x5e6; /* 0x5e8 */ s16 field_0x5e8; /* 0x5ea */ u8 field_0x568[0x5ec - 0x5ea]; public: void create_init(); void initBaseMtx(); void getJointAngle(csXyz*, int); void calcJointAngle(); void calcAngleSwingZ(FlagJoint_c*, f32); void calcAngleSwingX(FlagJoint_c*, f32); f32 getSwingY(f32); ~daObjFlag_c() { dComIfG_resDelete(&this->mPhase, "FlagObj"); dComIfG_resDelete(&this->mPhase2, daSetBgObj_c::getArcName(this)); } inline int create(); inline int execute(); inline int draw(); inline int createHeap(); struct M_attrs { /* 0x00 */ f32 field_0x00; /* 0x04 */ f32 field_0x04; /* 0x08 */ f32 field_0x08; /* 0x0c */ s16 field_0x0c; /* 0x0e */ s16 field_0x0e; /* 0x10 */ s16 fielx_0x10; /* 0x12 */ s16 fielx_0x12; /* 0x14 */ s16 field_0x14; /* 0x16 */ s16 field_0x16; /* 0x18 */ s16 field_0x18; /* 0x1a */ s16 field_0x1a; /* 0x1c */ s16 field_0x1c; /* 0x1e */ s16 field_0x1e; /* 0x20 */ s16 field_0x20; /* 0x22 */ s16 field_0x22; /* 0x24 */ u8 field_0x24; /* 0x25 */ u8 field_0x25; /* 0x26 */ u8 field_0x26; /* 0x28 */ f32 field_0x28; /* 0x2c */ f32 field_0x2c; /* 0x30 */ f32 field_0x30; }; static M_attrs const M_attr; M_attrs const& attr() const { return M_attr; } }; STATIC_ASSERT(sizeof(daObjFlag_c) == 0x5ec); #endif /* D_A_OBJ_FLAG_H */