#ifndef D_A_OBJ_GANONWALL2_H #define D_A_OBJ_GANONWALL2_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjGWall2_c * @brief Ganon Wall 2 * * @details * */ class daObjGWall2_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create1st(); int Execute(Mtx**); int Draw(); int Delete(); u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); } private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ mDoExt_btkAnm* mpBtkAnm; /* 0x5B0 */ u16 mMatIdx; /* 0x5B2 */ cXyz mSePos; }; STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0); #endif /* D_A_OBJ_GANONWALL2_H */