#ifndef D_A_OBJ_GPTARU_H #define D_A_OBJ_GPTARU_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daGpTaru_c * @brief Gunpowder Barrel * * @details * */ class daGpTaru_c : public fopAc_ac_c { public: void setBaseMtx(); int create(); static int createHeapCallBack(fopAc_ac_c*); BOOL chkSinkAll(); BOOL chkWaterLineIn(); void bgCheck(); void mode_proc_call(); void mode_init_wait(); void mode_proc_wait(); void mode_init_carry(); void mode_proc_carry(); void mode_init_drop(); void mode_proc_drop(); void mode_init_roll(); void mode_proc_roll(); void mode_init_exploInit(); void mode_proc_exploInit(); void mode_init_explosion(); void mode_proc_explosion(); void mode_init_sink(); void mode_proc_sink(); void breakEffSet(); virtual int CreateHeap(); virtual int Execute(); virtual int Draw(); virtual int Delete(); static const dCcD_SrcGObjInf mCcDObjInfo; static dCcD_SrcCyl mCcDCyl; private: /* 0x56C */ request_of_phase_process_class mPhase; /* 0x574 */ J3DModel* mpModel; /* 0x578 */ u8 mMode; /* 0x579 */ u8 mIsPrevCarry; /* 0x57C */ cXyz field_0x57c; /* 0x588 */ cXyz field_0x588; /* 0x594 */ cXyz field_0x594; /* 0x5A0 */ u8 mIsPrevInWater; /* 0x5A4 */ dBgS_ObjAcch mAcch; /* 0x77C */ dBgS_AcchCir mAcchCir; /* 0x7BC */ dCcD_Stts mCcStts; /* 0x7F8 */ dCcD_Cyl mCcCyl; /* 0x934 */ u8 mExploTimer; /* 0x938 */ f32 field_0x938; /* 0x93C */ csXyz field_0x93c; /* 0x944 */ int field_0x944; /* 0x948 */ f32 mExplosionRange; /* 0x94C */ u32 mSmokeEmtID; /* 0x950 */ u32 field_0x950; /* 0x954 */ u8 field_0x954; /* 0x955 */ u8 field_0x955; /* 0x958 */ WIND_INFLUENCE mWind; /* 0x984 */ LIGHT_INFLUENCE mLight; /* 0x9A4 */ f32 mExploWindStrength; /* 0x9A8 */ u8 field_0x9a8; }; STATIC_ASSERT(sizeof(daGpTaru_c) == 0x9ac); class daGpTaru_HIO_c : public fOpAcm_HIO_entry_c { public: daGpTaru_HIO_c(); virtual ~daGpTaru_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ f32 weight; /* 0x08 */ f32 shake; /* 0x0C */ f32 explosion_range; /* 0x10 */ u8 explosion_wait_time; /* 0x11 */ u8 vibration; /* 0x14 */ cXyz effect_scale; /* 0x20 */ cXyz pre_smoke_scale; /* 0x2C */ f32 smoke_scale; /* 0x30 */ cXyz barrel_scale; }; #endif /* D_A_OBJ_GPTARU_H */