#ifndef D_A_OBJ_HB_H #define D_A_OBJ_HB_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_hb_class * @brief Huge Baba Seed * * @details * */ class obj_hb_class { public: /* 0x000 */ fopEn_enemy_c actor; /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ u8 arg0; /* 0x5B8 */ J3DModel* mpModel; /* 0x5BC */ u32 mShadowKey; /* 0x5C0 */ Z2Creature mSound; /* 0x650 */ s16 field_0x650; /* 0x652 */ s16 mAction; /* 0x654 */ s16 mMode; /* 0x658 */ cXyz field_0x658; /* 0x664 */ u8 field_0x664[0x670 - 0x664]; /* 0x670 */ s16 mTimers[2]; /* 0x674 */ s16 mInvulnerabilityTimer; /* 0x676 */ csXyz field_0x676; /* 0x67C */ s16 field_0x67c; /* 0x67E */ s16 field_0x67e; /* 0x680 */ f32 mGroundCross; /* 0x684 */ s16 mShapeAngleXOffset; /* 0x688 */ f32 field_0x688; /* 0x68C */ s16 field_0x68c; /* 0x68E */ s16 field_0x68e; /* 0x690 */ s16 field_0x690; /* 0x694 */ f32 field_0x694; /* 0x698 */ f32 field_0x698; /* 0x69C */ fpc_ProcID field_0x69c; /* 0x6A0 */ f32 mCurrentPosStep; /* 0x6A4 */ s16 field_0x6a4; /* 0x6A8 */ fpc_ProcID mChildActorID; /* 0x6AC */ f32 mChildPlaySpeed; /* 0x6B0 */ s8 field_0x6b0; /* 0x6B1 */ s8 field_0x6b1; /* 0x6B4 */ f32 field_0x6b4; /* 0x6B8 */ dBgS_AcchCir mAcchCir; /* 0x6F8 */ dBgS_ObjAcch mBgc; /* 0x8D0 */ dCcD_Stts mStts; /* 0x90C */ dCcD_Sph mSph; /* 0xA44 */ dCcU_AtInfo mAtInfo; /* 0xA68 */ u32 field_0xa68; /* 0xA6C */ u32 field_0xa6c; /* 0xA70 */ u32 mPrtcls[4]; /* 0xA80 */ u32 mHamonPrtcl; /* 0xA84 */ u8 field_0xa84[0xa8c - 0xa84]; }; STATIC_ASSERT(sizeof(obj_hb_class) == 0xa8c); #endif /* D_A_OBJ_HB_H */