#ifndef D_A_OBJ_HFUTA_H #define D_A_OBJ_HFUTA_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daObjFuta_c * @brief Crawling? * * @details * */ class daObjFuta_c : public dBgS_MoveBgActor { public: enum Mode { MODE_0, MODE_1, MODE_2, }; typedef void (daObjFuta_c::*modeFunc)(); void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create1st(); int Execute(Mtx**); void mode_proc_call(); void mode_wait(); void mode_move(); void mode_end(); int Draw(); int Delete(); void setMode(u8 mode) { mMode = mode; } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mModel; /* 0x5AC */ cXyz mTransM; /* 0x5B8 */ csXyz mZXYRotationM; /* 0x5BE */ u8 mMode; /* 0x5BF */ u8 field_0x5bf; /* 0x5C0 */ int field_0x5c0; /* 0x5C4 */ f32 field_0x5c4; /* 0x5C8 */ u8 field_0x5c8; /* 0x5CA */ u16 mRotationIndex; }; //STATIC_ASSERT(sizeof(daObjFuta_c) == 0x5cc); #endif /* D_A_OBJ_HFUTA_H */