#ifndef D_A_OBJ_ICE_S_H #define D_A_OBJ_ICE_S_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daObjIce_s_c * @brief Ice (Small) * * @details * */ class daObjIce_s_c : public dBgS_MoveBgActor { public: void RideOn_Angle(s16&, f32, s16, f32); bool Check_LinkRideOn(cXyz); bool Check_RideOn(cXyz); void initBaseMtx(); void setBaseMtx(); inline int create(); inline int CreateHeap(); inline int Create(); inline int Execute(Mtx**); inline int Draw(); inline int Delete(); /* 0x5A0 */ f32 field_0x5a0; /* 0x5A4 */ f32 field_0x5a4; /* 0x5A8 */ f32 field_0x5a8; /* 0x5AC */ s16 field_0x5ac; /* 0x5B0 */ f32 field_0x5b0; /* 0x5B4 */ u8 field_0x5b4[0x5bc - 0x5b4]; /* 0x5BC */ csXyz field_0x5bc; /* 0x5C2 */ u8 field_0x5c2[0x5c4 - 0x5c2]; /* 0x5C4 */ u8 field_0x5c4; /* 0x5C5 */ u8 field_0x5c5; /* 0x5C8 */ cXyz field_0x5c8; /* 0x5D8 */ s16 field_0x5d4; /* 0x5D8 */ s16 field_0x5d6; /* 0x5D8 */ s16 field_0x5d8; /* 0x5DA */ csXyz field_0x5da; /* 0x5E0 */ f32 field_0x5e0; /* 0x5E4 */ s16 field_0x5e4; /* 0x5E6 */ s16 field_0x5e6; /* 0x5E8 */ u8 field_0x5e8; /* 0x5EC */ cXyz field_0x5ec; /* 0x5EC */ dCcD_Stts mStts; /* 0x634 */ J3DModel* mModel; /* 0x638 */ request_of_phase_process_class mPhase; /* 0x640 */ u8 field_0x640; }; STATIC_ASSERT(sizeof(daObjIce_s_c) == 0x644); #endif /* D_A_OBJ_ICE_S_H */