#ifndef D_A_OBJ_ICEBLOCK_H #define D_A_OBJ_ICEBLOCK_H #include "d/d_bg_s_acch.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" #include "d/d_path.h" #include "d/d_bg_w.h" /** * @ingroup actors-objects * @class daObjIceBlk_c * @brief Sliding Ice Block * * @details * */ class daObjIceBlk_c : public dBgS_MoveBgActor { public: enum State_e { STATE_0_e = 0, STATE_LAND_e = 1, STATE_2_e = 2, STATE_4_e = 4, }; enum Mode_e { MODE_PROC_WAIT_e, MODE_PROC_WALK_e, }; enum Action_e { ACTION_WAIT_e, ACTION_ORDER_EVENT_e, ACTION_EVENT_e, ACTION_DEAD_e, }; static void PPCallBack(fopAc_ac_c*, fopAc_ac_c*, s16, dBgW_Base::PushPullLabel); void initBaseMtx(); void setBaseMtx(); u16 getPointNo(); void loadCurrentPos(); int saveCurrentPos(); void enablePushPull(); void disablePushPull(); int create1st(); int checkWalk(); void clrCounter(); void mode_proc_call(); void mode_init_wait(); void mode_proc_wait(); void mode_init_walk(); void mode_proc_walk(); void setEffect(); int checkWallPre(s16); int checkBgHit(); void bgCheck(); void init_bgCheck(); BOOL checkFall(); void event_proc_call(); void actionWait(); void actionOrderEvent(); void actionEvent(); void actionDead(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } int getPathId() { return fopAcM_GetParamBit(this, 8, 8); } int getCorrectPointNo() { return fopAcM_GetParamBit(this, 0x10, 8); } u8 getSwbit2() { return fopAcM_GetParamBit(this, 0x18, 8); } void setAction(u8 i_action) { mAction = i_action; } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpIceModel; /* 0x5AC */ J3DModel* mpModel; /* 0x5B0 */ dBgS_ObjAcch mAcch; /* 0x788 */ dBgS_AcchCir mAcchCir; /* 0x7C8 */ dCcD_Stts mCcStts; /* 0x804 */ dCcD_Cyl mCcCyl; /* 0x940 */ dBgW::PushPullLabel mPPLabel; /* 0x944 */ dBgW* mpIceBgW; /* 0x948 */ u8 mCounter[4]; /* 0x94C */ u8 mAction; /* 0x94D */ u8 mMode; /* 0x950 */ int mMoveDir; /* 0x954 */ State_e mState; /* 0x958 */ f32 mGroundY; /* 0x95C */ cXyz mWallPrePos; /* 0x968 */ dBgS_ObjGndChk mGndChk; /* 0x9BC */ dPath* mpPath; /* 0x9C0 */ u8 mSwbit; /* 0x9C1 */ u8 mMaxSwNum; /* 0x9C4 */ cXyz mWalkInitPos; /* 0x9D0 */ u8 mWalkType; /* 0x9D1 */ bool mIsPlayerRide; /* 0x9D4 */ u32 field_0x9d4; /* 0x9D8 */ u32 field_0x9d8; /* 0x9DC */ u32 mKezuruEmtrID; /* 0x9E0 */ u8 mHitCounter; /* 0x9E4 */ JPABaseEmitter* mColdEffEmitters[2]; }; STATIC_ASSERT(sizeof(daObjIceBlk_c) == 0x9ec); #endif /* D_A_OBJ_ICEBLOCK_H */