#ifndef D_A_OBJ_LV3WATER2_H #define D_A_OBJ_LV3WATER2_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_event_lib.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daLv3Water2_c * @brief Lakebed Temple Central Room Water * * @details Water in the central room (where the boss entrance is). It can be raised twice. * */ class daLv3Water2_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c { public: daLv3Water2_c() : dEvLib_callback_c(this) {} ~daLv3Water2_c() {} void setBaseMtx(); int CreateHeap(); cPhs_Step create(); int Execute(Mtx**); void mode_proc_wait(); void mode_init_levelCtrl(); void mode_proc_levelCtrl(); int Draw(); int Delete(); bool eventStart(); private: /* 0x5B8 */ request_of_phase_process_class mPhase; /* 0x5C0 */ J3DModel* mpModel; /* 0x5C4 */ mDoExt_btkAnm mWaterSurfaceRefractionAnm; /* 0x5DC */ u8 mMode; /* 0x5DD */ u8 mResourceIndex; /* 0x5E0 */ f32 mWaterLv; /* 0x5E4 */ u8 mCurrentWaterLvFrame; /* 0x5E5 */ u8 mWaterLvFrame; /* 0x5E6 */ u8 mFullRatio; /* 0x5E7 */ u8 mEastSwInitialStatus; // East SW is the lever in the east-most room on 2F, which can only be pulled after raising the water level in that room by pulling the lever in 4F /* 0x5E8 */ u8 mWestSwInitialStatus; // West SW is the lever in the west-most room on 2F, which can only be pulled after raising the water level in that room by pulling the lever in 4F /* 0x5E9 */ u8 mEastSwCurrentStatus; /* 0x5EA */ u8 mWestSwCurrentStatus; /* 0x5EB */ u8 mLevelControlWaitFrames; /* 0x5EC */ f32 mBaseYPos; /* 0x5F0 */ u32 mEastWaterParticles[4]; // If the central staircase isn't rotated to allow water from the east to flow down it, the water falls into the basin; these are the splash particles where the basin water and falling water meet /* 0x600 */ u32 mWestWaterParticles[4]; // If the central staircase isn't rotated to allow water from the west to flow down it, the water falls into the basin; these are the splash particles where the basin water and falling water meet enum Mode_e { WAIT, LEVEL_CTRL }; int getParamLevel1() { return fopAcM_GetParamBit(this, 4, 12); } int getParamSw2() { return (shape_angle.x & 0xFF00) >> 8; } int getParamSw1() { return shape_angle.x & 0xFF; } u32 getParam(int shift, int bit) { return fopAcM_GetParamBit(this, shift, bit); } int getParamEvent2() { return fopAcM_GetParamBit(this, 24, 8); } int getParamEvent() { return fopAcM_GetParamBit(this, 16, 8); } int getParamFrame2() { return (shape_angle.z & 0xFF00) >> 8; } int getParamFrame1() { return shape_angle.z & 0xFF; } }; STATIC_ASSERT(sizeof(daLv3Water2_c) == 0x610); #endif /* D_A_OBJ_LV3WATER2_H */