#ifndef D_A_OBJ_LV4EDSHUTTER_H #define D_A_OBJ_LV4EDSHUTTER_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_event_lib.h" /** * @ingroup actors-objects * @class daLv4EdShutter_c * @brief Arbiter's Grounds Death Sword Gate * * @details * */ class daLv4EdShutter_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c { public: daLv4EdShutter_c() : dEvLib_callback_c(this) {} void setBaseMtx(); int create(); void move(); void init_modeWait(); void modeWait(); void init_modeOpen(); void modeOpen(); void init_modeClose(); void modeClose(); void init_modeEnd(); void modeEnd(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual ~daLv4EdShutter_c() {} virtual bool eventStart(); u8 getCloseSw() { return fopAcM_GetParamBit(this, 0, 8); } u8 getOpenSw() { return fopAcM_GetParamBit(this, 8, 8); } u8 getWaitTime() { return fopAcM_GetParamBit(this, 16, 8); } int getEventID() { return fopAcM_GetParamBit(this, 24, 8); } u8 getZenmetuSw() { return shape_angle.z & 0xFF; } u8 getStatus() { return mStatus; } private: /* 0x5B8 */ request_of_phase_process_class mPhase; /* 0x5C0 */ J3DModel* mpModel; /* 0x5C4 */ u8 mMode; /* 0x5C6 */ u16 mWaitTimer; /* 0x5C8 */ u8 mOpenSw; /* 0x5C9 */ u8 mCloseSw; /* 0x5CA */ u8 mStatus; /* 0x5CB */ u8 field_0x5cb; /* 0x5CC */ u8 mZenmetuSw; /* 0x5D0 */ f32 mMovePos; /* 0x5D4 */ u8 field_0x5D4[0x5D8 - 0x5D4]; /* 0x5D8 */ f32 mMoveSpeed; }; STATIC_ASSERT(sizeof(daLv4EdShutter_c) == 0x5dc); #endif /* D_A_OBJ_LV4EDSHUTTER_H */